Planets

135 of 135 planets

Jord

Resources

4

Influence

2

Moll Primus

Resources

4

Influence

1

Darien

Resources

4

Influence

4

Muaat

Resources

4

Influence

1

Nestphar

Resources

3

Influence

2

[0.0.0]

Resources

5

Influence

0

Winnu

Resources

3

Influence

4

Mordai II

Resources

4

Influence

0

Maaluuk

Resources

0

Influence

2

Druaa

Resources

3

Influence

1

Arc Prime

Resources

4

Influence

0

Wren Terra

Resources

2

Influence

1

Lisis II

Resources

1

Influence

0

Ragh

Resources

2

Influence

1

Nar

Resources

2

Influence

3

Jol

Resources

1

Influence

2

Tren'lak

Resources

1

Influence

0

Quinarra

Resources

3

Influence

1

Archon Ren

Resources

2

Influence

3

Archon Tau

Resources

1

Influence

1

Retillion

Resources

2

Influence

3

Shalloq

Resources

1

Influence

2

Arretze

Resources

2

Influence

0

Hercant

Resources

1

Influence

1

Kamdorn

Resources

0

Influence

1

Creuss

Resources

4

Influence

2

Mecatol Rex

Resources

1

Influence

6

Wellon

industrial

Resources

1

Influence

2

Vefut II

hazardous

Resources

2

Influence

2

Thibah

industrial

Resources

1

Influence

1

Tar'mann

industrial

Resources

1

Influence

1

Saudor

industrial

Resources

2

Influence

2

Mehar Xull

hazardous

Resources

1

Influence

3

Quann

cultural

Resources

2

Influence

1

Lodor

cultural

Resources

3

Influence

1

New Albion

industrial

Resources

1

Influence

1

Starpoint

hazardous

Resources

3

Influence

1

Tequ'ran

hazardous

Resources

2

Influence

0

Torkan

cultural

Resources

0

Influence

3

Qucen'n

industrial

Resources

1

Influence

2

Rarron

cultural

Resources

0

Influence

3

Mellon

cultural

Resources

0

Influence

2

Zohbat

hazardous

Resources

3

Influence

1

Lazar

industrial

Resources

1

Influence

0

Sakulag

hazardous

Resources

2

Influence

1

Dal Bootha

cultural

Resources

0

Influence

2

Xxehan

cultural

Resources

1

Influence

1

Corneeq

cultural

Resources

1

Influence

2

Resulon

cultural

Resources

2

Influence

0

Centauri

cultural

Resources

1

Influence

3

Gral

industrial

Resources

1

Influence

1

Bereg

hazardous

Resources

3

Influence

1

Lirta IV

hazardous

Resources

2

Influence

3

Arnor

industrial

Resources

2

Influence

1

Lor

industrial

Resources

1

Influence

2

Arinam

industrial

Resources

1

Influence

2

Meer

hazardous

Resources

0

Influence

4

Abyz

hazardous

Resources

3

Influence

0

Fria

hazardous

Resources

2

Influence

0

Ixth

Resources

3

Influence

5

Arcturus

Resources

4

Influence

4

Acheron

Resources

4

Influence

0

Elysium

Resources

4

Influence

1

The Dark

Resources

3

Influence

4

Naazir

Resources

2

Influence

1

Rokha

Resources

1

Influence

2

Valk

Resources

2

Influence

0

Avar

Resources

1

Influence

1

Ylir

Resources

0

Influence

2

Archon Vail

hazardous

Resources

1

Influence

3

Perimeter

industrial

Resources

2

Influence

1

Ang

industrial

Resources

2

Influence

0

Sem-Lore

cultural

Resources

3

Influence

2

Vorhal

cultural

Resources

0

Influence

2

Atlas

hazardous

Resources

3

Influence

1

Primor

cultural

Resources

2

Influence

1

LegendaryThe Atrament

You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control.

Hope's End

hazardous

Resources

3

Influence

0

LegendaryImperial Arms Vault

You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.

Cormund

hazardous

Resources

2

Influence

0

Everra

cultural

Resources

3

Influence

1

Accoen

industrial

Resources

2

Influence

3

Jeol Ir

industrial

Resources

2

Influence

3

Kraag

hazardous

Resources

2

Influence

1

Siig

hazardous

Resources

0

Influence

2

Ba'Kal

industrial

Resources

3

Influence

2

Alio Prima

cultural

Resources

1

Influence

1

Lisis

industrial

Resources

2

Influence

2

Velnor

industrial

Resources

2

Influence

1

Cealdri

cultural

Resources

0

Influence

2

Xanhact

hazardous

Resources

0

Influence

1

Vega Major

cultural

Resources

2

Influence

1

Vega Minor

cultural

Resources

1

Influence

2

Loki

cultural

Resources

1

Influence

2

Abaddon

cultural

Resources

1

Influence

0

Ashtroth

hazardous

Resources

2

Influence

0

Rigel I

hazardous

Resources

0

Influence

1

Rigel II

industrial

Resources

1

Influence

2

Rigel III

industrial

Resources

1

Influence

1

Mallice

cultural

Resources

0

Influence

3

LegendaryExterrix Headquarters

You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.

Ordinian

Resources

0

Influence

0

Legendary4X41D "Hyperion" VI

You may exhaust this card when you pass to draw 1 action card and gain 1 command token.

Revelation

Resources

1

Influence

2

Space Station

Mez Lo Orz Fei Zsha

Resources

2

Influence

1

Rep Lo Orz Qet

Resources

1

Influence

3

Ikatena

Resources

4

Influence

4

Cronos

Resources

2

Influence

1

Tallin

Resources

1

Influence

2

Cronos Hollow

Resources

3

Influence

0

Tallin Hollow

Resources

3

Influence

0

Faunus

industrial

Resources

1

Influence

3

LegendaryMaxis Central Control

You may exhaust this card when you pass to gain control of a non-home, non-legendary planet that contains no units and has no attachments.

Garbozia

hazardous

Resources

2

Influence

1

LegendaryDoc 'n Pic's Salvage Yard

You may exhaust this card when you pass to place 1 action card from the discard pile faceup on this card; you can purge cards on this card to play them as if they were in your hand.

Emelpar

cultural

Resources

0

Influence

2

LegendaryThe Acropolis

You may exhaust this card at the end of your turn to ready another component that isn't a strategy card.

Tempesta

hazardous

Resources

1

Influence

1

LegendaryIonian Fuel Refinery

You may exhaust this card after you activate a system to apply +1 to the move value of 1 of your ships during this tactical action.

Olergodt

culturalhazardous

Resources

2

Influence

1

Andeara

industrial

Resources

1

Influence

1

Vira-Pics III

culturalhazardous

Resources

2

Influence

3

Lesab

hazardousindustrial

Resources

2

Influence

1

New Terra

industrial

Resources

1

Influence

1

Tinnes

hazardousindustrial

Resources

2

Influence

1

Cresius

hazardous

Resources

0

Influence

1

Lazul Rex

industrial

Resources

2

Influence

2

Tiamat

cultural

Resources

1

Influence

2

Hercalor

industrial

Resources

1

Influence

0

Kosboth

industrial

Resources

0

Influence

1

Capha

hazardous

Resources

3

Influence

0

Bellatrix

industrial

Resources

1

Influence

2

Tsion Station

Resources

1

Influence

1

Space Station

Horizon

cultural

Resources

1

Influence

2

Elnath

hazardous

Resources

2

Influence

0

Luthien VI

hazardous

Resources

3

Influence

1

Tarana

industrialcultural

Resources

1

Influence

2

Oluz Station

Resources

1

Influence

1

Space Station

Mecatol Rex

Resources

1

Influence

6

LegendaryThe Galactic Council

You may exhaust this card and discard 1 secret objective at the end of your turn to draw 1 secret objective.

Industrex

industrial

Resources

2

Influence

0

LegendaryAeurex Mechanica

You may exhaust this card when you pass to place 1 ship that matches a unit upgrade technology you own from your reinforcements into a system that contains your ships.

Lemox

cultural

Resources

0

Influence

3

The Watchtower

Resources

1

Influence

1

Space Station

Ahk Creuxx

Resources

4

Influence

2