Capture your opponent's non-structure units that are destroyed during combat.
When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.
When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of the technology's prerequisites.
The Stillness of Stars
After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
Dimensional Anchor
When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Unlock: Have units in 3 gravity rifts.
Dimensional Anchor
ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
3
Capture all other non-structure units that are destroyed in this system, including your own.
Cost
2
Combat
6
When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured.
PRODUCTION 5. This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 6 fighters in this system do not count against your ships' capacity.
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
PRODUCTION 7. This system is a gravity rift; your ships do not roll for this gravity rift. Up to 12 fighters in this system do not count against your ships' capacity.
This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts. Apply +1 to the Move value of each of your ships that start their movement in The Fracture.