Leaders

111 leaders in the galaxy

Agents

37
agent

Letani Ospha

Letani Ospha

ACTION: Exhaust this card and choose a player's non-fighter ship; that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.
agent

Trillossa Aun Mirik

Trillossa Aun Mirik

When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
agent

The Stillness of Stars

The Stillness of Stars

After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
agent

Emissary Taivra

Emissary Taivra

After a player activates a system that contains a non-delta wormhole: You may exhaust this card; if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.
agent

Ahk Ravin

Ahk Ravin

ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap.
agent

Doctor Carrina

Doctor Carrina

When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.
agent

Acamar

Acamar

After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
agent

Myru Vos

Myru Vos

When a player moves ships: You may exhaust this card; if you do, SPACE CANNON cannot be used against those ships. If they are not transporting units, they can also move through other players' ships.
agent

Carth of Golden Sands

Carth of Golden Sands

During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
agent

Doctor Sucaban

Doctor Sucaban

When a player spends resources to research: You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.
agent

Xander Alexin Victori III

Xander Alexin Victori III

At any time: You may exhaust this card to allow any player to spend commodities as if they were trade goods.
agent

I48S

I48S

After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
agent

Dame Briar

Dame Briar

When a player's unit is destroyed: You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.
agent

Viscount Unlenn

Viscount Unlenn

At the start of a round of space combat: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
agent

Jae Mir Kan

Jae Mir Kan

When you would spend a command token during the secondary ability of a strategic action: You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.
agent

Suffi An

Suffi An

After the PILLAGE faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card.
agent

Umbat

Umbat

ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
agent

Z'eu

Z'eu

After an agenda is revealed: You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.

Replaced by Z'eu Ω

agent

Z'eu Ω

Z'eu

ACTION: Exhaust this card and choose a player; that player may perform a tactical action in a non-home system without placing a command token; that system still counts as being activated.

Replaced by Z'eu Ω Ω

agent

Z'eu Ω Ω

Z'eu

After any player's command token is placed in a system: You may exhaust this card to return that token to that player's reinforcements.
agent

Garv and Gunn

Garv and Gunn

At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
agent

Nekro Malleon

Nekro Malleon

During the action phase: You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.
agent

Artuno the Betrayer

Artuno the Betrayer

When you gain trade goods from the supply: You may exhaust this card to place an equal number of trade goods on this card. When this card readies, gain the trade goods on this card.
agent

Field Marshal Mercer

Field Marshal Mercer

At the end of a player's turn: You may exhaust this card to allow that player to remove up to 2 of their ground forces from the game board and place them on planets they control in the active system.
agent

The Thundarian

The Thundarian

After the "Roll Dice" step of combat: You may exhaust this card. If you do, hits are not assigned to either players' units. Return to the start of this combat round's "Roll Dice" step.
agent

Vos Hollow

Vos Hollow

When a player's ship is destroyed during any combat: You may exhaust this card; If you do, that player's opponent must destroy one of their ships of the same type in the active system.
agent

Kan Kip Rel

Kan Kip Rel

ACTION: Exhaust this card to draw 2 action cards; give 1 of those cards to another player.
agent

Captain Mendosa

Captain Mendosa

After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
agent

T'ro

T'ro

At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.
agent

Evelyn Delouis

Evelyn Delouis

At the start of a ground combat round: You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during that combat round.
agent

Tellurian

Tellurian

When a hit is produced against a unit: You may exhaust this card to cancel that hit.
agent

Berekar Berekon

Berekar Berekon

When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
agent

Ggrocuto Rinn

Ggrocuto Rinn

ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
agent

Brother Milor

Brother Milor

After a player's destroyer or cruiser is destroyed: You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.

Replaced by Brother Milor Ω

agent

Brother Milor Ω

Brother Milor

After a player's unit is destroyed: You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

Replaced by Brother Milor Ω Ω

agent

Brother Milor Ω Ω

Brother Milor

After a player's unit is destroyed during combat: You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.
agent

Ssruu

Ssruu

This card has the text ability of each other player's agent, even if that agent is exhausted.

Commanders

35
commander

Dirzuga Rophal

Unlock:Have 12 ground forces on planets you control.

Letani Mitosis

After another player activates a system that contains 1 or more of your units that have PRODUCTION: You may produce 1 unit in that system.
commander

Trrakan Aun Zulok

Unlock:Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON, or BOMBARDMENT on the game board.

Raid Formation

When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
commander

That Which Molds Flesh

Unlock:Have units in 3 gravity rifts.

Dimensional Anchor

When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
commander

Sai Seravus

Unlock:Have units in 3 systems that contain alpha or beta wormholes.

Wormhole Excavators

After your ships move: For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.
commander

Ahk Siever

Unlock:Place a breach token in a system that contains another player's unit.

Ahk Siever

At the end of a combat between any players: Gain 1 commodity or convert 1 of your commodities to a trade good.
commander

Aello

Unlock:Have an ocean card in play.

Aello

When another player spends resources to research a technology: That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good.
commander

Xuange

Unlock:Be neighbors with all other players.

Aetherstream

After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
commander

Captain Aroz

Unlock:Have one plot card in play.

Captain Aroz

You may treat planets in systems that contain your ships as if you controlled them for the purpose of scoring secret objectives.
commander

Gila the Silvertongue

Unlock:Have 10 trade goods.

Hacan Hospitality

When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
commander

Agnlan Oln

Unlock:Own 8 technologies.

Agnlan Oln

After you roll dice for a unit ability: You may reroll any of those dice.
commander

Ta Zern

Unlock:Own 8 technologies.

Brilliant

After you roll dice for a unit ability: You may reroll any of those dice.

Replaced by Agnlan Oln

commander

Suffi An

Unlock:Spend 1 trade good after you play an action card that has a component action.

Suffi An

After you perform a component action: You may perform an additional action.
commander

2RAM

Unlock:Have 4 dreadnoughts on the game board.

Iconoclast

Units that have PLANETARY SHIELD do not prevent you from using BOMBARDMENT.
commander

Nip and Tuck

Unlock:There are 3 galvanized units on the game board.

Nip and Tuck

Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.
commander

Rear Admiral Farran

Unlock:Have 5 non-fighter ships in 1 system.

Dark Throne

After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 trade good.
commander

Il Na Viroset

Unlock:Have 2 other factions' command tokens in your fleet pool.

Imperia

During your tactical actions, you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
commander

S'Ula Mentarion

Unlock:Have 4 cruisers on the game board.

Privateer Captain

After you win a space combat: You may force your opponent to give you 1 promissory note from their hand.
commander

Magmus

Unlock:Produce a war sun.

Magmus

After you spend a token from your strategy pool: You may gain 1 trade good.
commander

M'aban

Unlock:Have 12 fighters on the game board.

Foresight

You may produce 1 additional fighter for their cost; these additional units do not count against your production limit.

Replaced by M'aban Ω

commander

M'aban Ω

Unlock:Have ground forces in or adjacent to the Mecatol Rex system.

M'aban

At any time: You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.
commander

Dart and Tai

Unlock:Have 3 mechs in 3 systems.

Fabrication

After you gain control of a planet that was controlled by another player: You may explore that planet.
commander

Nekro Acidos

Unlock:Own 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology

Technological Singularity

After you gain a technology: You may draw 1 action card.
commander

Navarch Feng

Unlock:Have 1 scored secret objective.

The Company

You can produce your flagship without spending resources.
commander

Aroz Hollow

Unlock:Have units in The Fracture.

Aroz Hollow

Apply +1 to the result of each of your units' combat rolls in The Fracture.
commander

Watchful Ojz

Unlock:Be the last person to pass during the Action Phase.

Watchful Ojz

When you declare a retreat: Immediately retreat up to 2 of your ships from the active system to an adjacent system that does not contain another player's ships. Place a command token from your reinforcements into that system.
commander

Rowl Sarrig

Unlock:Have 3 space docks on the game board.

Scavenger Zeal

When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
commander

G'hom Sek'kus

Unlock:Control 5 planets in non-home systems.

Tekklar Legion

During the "Commit Ground Forces" step: You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
commander

Claire Gibson

Unlock:Control planets that have a combined total of at least 12 resources.

Federation Shield

At the start of a ground combat on a planet you control: You may place 1 infantry from your reinforcements on that planet.
commander

Tungstantus

Unlock:Have 5 structures on the game board.

Terragenesis

When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
commander

Rickar Rickani

Unlock:Control Mecatol Rex or enter into a combat in the Mecatol Rex system.

Reclamation

During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
commander

Elder Qanoj

Unlock:Control planets that have a combined value of at least 12 influence.

Diplomacy

Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.
commander

Brother Omar

Unlock:Use your INDOCTRINATION faction ability.

Blessed Order

This card satisfies a green technology prerequisite. You may produce 1 additional infantry for their cost. These infantry do not count against your production limit.

Replaced by Brother Omar Ω

commander

Brother Omar Ω

Unlock:Use one of your faction abilities.

Blessed Order

This card satisfies a green technology prerequisite. When you research a technology owned by another player, you may return 1 of your infantry to reinforcements to ignore its prerequisites.

Replaced by Brother Omar Ω Ω

commander

Brother Omar Ω Ω

Unlock:Use one of your faction abilities.

Blessed Order

This card satisfies a green technology prerequisite. When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.
commander

So Ata

Unlock:Have 7 action cards.

Scheming

After another player activates a system that contains your units: You may look at that player's action cards, promissory notes, or secret objectives.

Heroes

39
hero

Letani Miasmiala

Unlock:Have 3 scored objectives.

Ultrasonic Emitter

ACTION: Produce any number of units in any number of systems that contain 1 or more of your ground forces. Then, purge this card.
hero

Mirik Aun Sissiri

Unlock:Have 3 scored objectives.

Helix Protocol

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.
hero

It Feeds on Carrion

Unlock:Have 3 scored objectives.

Dimensional Anchor

ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
hero

Riftwalker Meian

Unlock:Have 3 scored objectives.

Singularity Reactor

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus. Then, purge this card.
hero

Homesick Phantom

Unlock:Have 3 scored objectives.

FRAGMENT REALITY

When you produce ships: You may place any of those ships on this card. At the start of a space combat, you may purge this card to place all ships from this card into the active system.
hero

Ta Zern

Unlock:Have 3 scored objectives.

WAVE FUNCTION COLLAPSE

ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.
hero

Conservator Procyon

Unlock:Have 3 scored objectives.

Multiverse Shift

ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
hero

Sharsiss

Unlock:Have 3 scored objectives.

THE BLADE BECKONS

ACTION: Place 1 of your plot cards in play with any other player's control token on it. Then, you may place any player's control token on 1 of your in-play plot cards; one plot cannot have two of the same player's tokens. Then, purge this card.
hero

Harrugh Gefhara

Unlock:Have 3 scored objectives.

Galactic Securities Net

When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.
hero

Rin, the Master's Legacy

Unlock:Have 3 scored objectives.

Genetic Memory

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.
hero

Harka Leeds

If Mentak Coalition chosen for Tribunii

Unlock:Have 3 scored objectives.

Erwan's Covenant

ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.
hero

Kuuasi Aun Jalatai

If Argent Flight chosen for Tribunii

Unlock:Have 3 scored objectives.

Overwing Zeta

At the start of a round of space combat in a system that contains a planet you control: Place your flagship and up to a total of 2 cruisers and/or destroyers from your reinforcements in the active system. Then, purge this card.

Replaced by Kuuasi Aun Jalatai Ω

hero

Kuuasi Aun Jalatai Ω

If Argent Flight chosen for Tribunii

Unlock:Have 3 scored objectives.

Overwing Zeta

At the start of a round of space combat in a system that contains a planet you control: Place your flagship and any combination of up to 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card.
hero

Odlynn Myrr

If Xxcha Kingdom chosen for Tribunii

Unlock:Have 3 scored objectives.

Operation Archon

After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.

Replaced by Odlynn Myrr Ω

hero

Odlynn Myrr Ω

If Xxcha Kingdom chosen for Tribunii

Unlock:Have 3 scored objectives.

Operation Archon

After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that abstains or votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.
hero

The Helmsman

Unlock:Have 3 scored objectives.

Dark Space Navigation

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
hero

Lyra Keen

Unlock:Have 3 scored objectives.

ENTITY 4X41A "APOLLO"

When one of your galvanized units is destroyed: You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.
hero

Darktalon Treilla

Unlock:Have 3 scored objectives.

Dark Matter Affinity

ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
hero

Airo Shir Aur

Unlock:Have 3 scored objectives.

Benediction

ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space Combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then, purge this card.
hero

Ipswitch, Loose Cannon

Unlock:Have 3 scored objectives.

Sleeper Cell

At the start of space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.
hero

Adjudicator Ba'al

Unlock:Have 3 scored objectives.

Nova Seed

After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
hero

The Oracle

Unlock:Have 3 scored objectives.

C-Radium Geometry

At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.
hero

Hesh and Prit

Unlock:Have 3 scored objectives.

Perfect Synthesis

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.
hero

UNIT.DSGN.FLAYESH

Unlock:Have 3 scored objectives.

Polymorphic Algorithm

ACTION: Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Then, purge this card.
hero

Ahk-Syl Siven

Unlock:Have 3 scored objectives.

Probability Matrix

ACTION: Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round. At the end of that game round, purge this card.
hero

Sharsiss Hollow

Unlock:Have 3 scored objectives.

THE BLADE REVEALED

ACTION: Ready all of your planets. Then, purge this card.
hero

Director Nel

Unlock:Have 3 scored objectives.

SIGNAL INTRUSION

After the last player passes: You may choose to no longer be passed; if you do, gain 2 command tokens, draw 1 action card, and purge this card.
hero

Gurno Aggero

Unlock:Have 3 scored objectives.

Armageddon Relay

ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.
hero

Sh'val, Harbinger

Unlock:Have 3 scored objectives.

Tekklar Conditioning

After you move ships into the active system: You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
hero

Jace X. 4th Air Legion

Unlock:Have 3 scored objectives.

Helio Command Array

ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card.
hero

Ul The Progenitor

Unlock:Have 3 scored objectives.

Geoform

ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
hero

Mathis Mathinus

Unlock:Have 3 scored objectives.

Imperial Seal

ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.
hero

Xxekir Grom

Unlock:Have 3 scored objectives.

Political Data Nexus

ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action. Then, purge this card.

Replaced by Xxekir Grom Ω

hero

Xxekir Grom Ω

Unlock:Have 3 scored objectives.

Political Data Nexus

When you exhaust planets, combine the values of their resources and influence. Treat the combined value as if it were both resources and influence.

Replaced by Xxekir Grom Ω Ω

hero

Xxekir Grom Ω Ω

Unlock:Have 3 scored objectives.

Planetary Defense Nexus

ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.
hero

Dannel of the Tenth

Unlock:Have 3 scored objectives.

Spinner Overdrive

ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet. Then, purge this card.

Replaced by Dannel of the Tenth Ω

hero

Dannel of the Tenth Ω

Unlock:Have 3 scored objectives.

Quantum Dissemination

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve invasions on those planets; players cannot use SPACE CANNON against those units. Then, purge this card.

Replaced by Dannel of the Tenth Ω Ω

hero

Dannel of the Tenth Ω Ω

Unlock:Have 3 scored objectives.

Quantum Dissemination

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units. Then, purge this card.
hero

Kyver, Blade and Key

Unlock:Have 3 scored objectives.

Guild of Spies

ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.