Leaders

97 leaders in the database

Agents

35

Letani Ospha

agent

Letani Ospha

ACTION: Exhaust this card and choose a player's non-fighter ship; that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.

Viscount Unlenn

agent

Viscount Unlenn

At the start of a round of space combat: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

Captain Mendosa

agent

Captain Mendosa

After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the highest move value of any ship on the game board.

Umbat

agent

Umbat

ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.

Carth of Golden Sands

agent

Carth of Golden Sands

During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.

Evelyn Delouis

agent

Evelyn Delouis

At the start of a round of ground combat: You may exhaust this card to choose 1 ground force in the active system. That ground force rolls 1 additional die during this combat round.

Emissary Taivra

agent

Emissary Taivra

After a player activates a system that contains a non-delta wormhole: You may exhaust this card; that system is adjacent to all other systems that contain a wormhole during this tactical action.

I48S

agent

I48S

After a player activates a system that contains 1 or more of their infantry: You may exhaust this card; if you do, that player may replace 1 of their infantry in that system with 1 mech from their reinforcements.

Suffi An

agent

Suffi An

After the PILLAGE faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card.

Z'eu

agent

Z'eu

After an agenda is revealed: You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.

Nekro Malleon

agent

Nekro Malleon

You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.

T'ro

agent

T'ro

At the end of a player's tactical action: You may exhaust this card to allow that player to place 2 infantry from their reinforcements on a planet they control in the active system.

Doctor Sucaban

agent

Doctor Sucaban

When a player spends resources to research a technology: You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

Berekar Berekon

agent

Berekar Berekon

When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.

Ggrocuto Rinn

agent

Ggrocuto Rinn

ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.

Brother Milor

agent

Brother Milor

After a player's destroyer or cruiser is destroyed: You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.

Ssruu

agent

Ssruu

This card has the text ability of each other player's agent, even if that agent is exhausted.

Trillossa Aun Mirik

agent

Trillossa Aun Mirik

When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

Acamar

agent

Acamar

After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.

Jae Mir Kan

agent

Jae Mir Kan

When you would spend a command token during the secondary ability of a strategic action: You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.

Garv and Gunn

agent

Garv and Gunn

At the end of a player's turn: You may exhaust this card to allow that player to explore 1 planet they control.

Artuno the Betrayer

agent

Artuno the Betrayer

When you gain trade goods from the supply: You may exhaust this card to place an equal number of trade goods on this card.

Field Marshall Mercer

agent

Field Marshall Mercer

At the end of a player's turn: You may exhaust this card to allow that player to remove up to 2 of their ground forces from the game board and place them on planets they control in the active system.

The Thundarian

agent

The Thundarian

After the "Roll Dice" step of combat: You may exhaust this card. If you do, hits are not assigned to either players' units. Return to the start of this combat round's "Roll Dice" step.

Tellurian

agent

Tellurian

When a hit is produced against a unit: You may exhaust this card to cancel that hit.

The Stillness of Stars

agent

The Stillness of Stars

After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.

Xander Alexin Victori III

agent

Xander Alexin Victori III

At the start of ground combat: You may exhaust this card to allow 1 player to place 1 ground force from their reinforcements on the contested planet.

Odlynn Myrr

agent

Odlynn Myrr

After a system is activated: You may exhaust this card to allow 1 player who has ships in that system to move 1 of their ships from that system to an adjacent system that does not contain another player's ships.

Harka Leeds

agent

Harka Leeds

ACTION: Exhaust this card and choose a player; that player may research 1 technology. If they do, choose and ready up to 2 of your planets.

Dame Briar

agent

Dame Briar

When a player's unit is destroyed: You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.

Kan Kip Rel

agent

Kan Kip Rel

ACTION: Exhaust this card to draw 2 action cards; give 1 of those cards to another player.

Doctor Carrina

agent

Doctor Carrina

When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.

Ahk Ravin

agent

Ahk Ravin

ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap.

Myru Vos

agent

Myru Vos

When a player moves ships: You may exhaust this card; if you do, SPACE CANNON cannot be used against those ships. If they are not transporting units, they can also move through other players' ships.

Vos Hollow

agent

Vos Hollow

When a player's ship is destroyed during any combat: You may exhaust this card; If you do, that player's opponent must destroy one of their ships of the same type in the active system.

Commanders

31

Dirzuga Rophal

commander

Letani Mitosis

After another player activates a system that contains 1 or more of your units that have PRODUCTION: You may produce 1 unit in that system.

Unlock: Have 12 ground forces on planets you control.

Rear Admiral Farran

commander

Dark Throne

After 1 of your units uses SUSTAIN DAMAGE, gain 1 trade good.

Unlock: Have 5 non-fighter ships in 1 system.

Rowl Sarrig

commander

Scavenger Zeal

When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.

Unlock: Have 3 space docks on the game board.

Magmus

commander

Magmus

After you spend a token from your strategy pool: You may gain 1 trade good.

Unlock: Produce a war sun.

Gila the Silvertongue

commander

Hacan Hospitality

When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Unlock: Have 10 trade goods.

Claire Gibson

commander

Federation Shield

At the start of a ground combat on a planet you control: You may place 1 infantry from your reinforcements on that planet.

Unlock: Have 12 combined resources on planets you control.

Sai Seravus

commander

Wormhole Excavators

After a player moves ships: For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.

Unlock: Have units in systems containing alpha and beta wormholes.

2RAM

commander

Iconoclast

Units that have PLANETARY SHIELD do not prevent you from using BOMBARDMENT.

Unlock: Have 4 dreadnoughts on the game board.

S'Ula Mentarion

commander

Privateer Captain

After you win a space combat: You may force your opponent to give you 1 promissory note from their hand.

Unlock: Have 4 cruisers on the game board.

M'aban

commander

Foresight

You may produce 1 additional fighter for their cost; these additional units do not count against your production limit.

Unlock: Have 12 fighters on the game board.

Nekro Acidos

commander

Technological Singularity

After you gain a technology: You may draw 1 action card.

Unlock: Own 3 technologies.

G'hom Sek'kus

commander

Tekklar Legion

During the "Commit Ground Forces" step: You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Unlock: Control 5 planets outside of your home system.

Ta Zern

commander

Brilliant

After you roll dice for a unit ability: You may reroll any of those dice.

Unlock: Own 8 technologies.

Rickar Rickani

commander

Reclamation

During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Unlock: Control Mecatol Rex or enter a combat on Mecatol Rex.

Elder Qanoj

commander

Diplomacy

Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.

Unlock: Have 12 influence on planets you control.

Brother Omar

commander

Blessed Order

You may produce 1 additional infantry for their cost. These infantry do not count against your production limit.

Unlock: Use your faction ability.

So Ata

commander

Scheming

After another player activates a system that contains your units: You may look at that player's action cards, promissory notes, or secret objectives.

Unlock: Have 7 action cards.

Trrakan Aun Zulok

commander

Raid Formation

When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

Unlock: Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON, or BOMBARDMENT on the game board.

Xuange

commander

Aetherstream

After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.

Unlock: Be neighbors with all other players.

Il Na Viroset

commander

Imperia

During your tactical actions, you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.

Unlock: Have 2 other factions' command tokens in your fleet pool.

Dart and Tai

commander

Fabrication

When you gain control of a planet that was controlled by another player: You may explore that planet.

Unlock: Have 3 mechs in 3 systems.

Navarch Feng

commander

The Company

You can produce your flagship without spending resources.

Unlock: Score a secret objective.

Tungstantus

commander

Terragenesis

When 1 or more of your units use PRODUCTION: You may gain 1 trade good.

Unlock: Have 5 structures on the game board.

That Which Molds Flesh

commander

Dimensional Anchor

When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Unlock: Have units in 3 gravity rifts.

Kuuasi Aun Jalatai

commander

Council Patronage

After the speaker votes: You may cast up to 3 additional votes for the outcome of your choice.

Unlock: Be elected as the outcome of an agenda.

Nip and Tuck

commander

Nip and Tuck

Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.

Unlock: There are 3 galvanized units on the game board.

Watchful Ojz

commander

Watchful Ojz

When you declare a retreat: Immediately retreat up to 2 of your ships from the active system to an adjacent system that does not contain another player's ships. Place a command token from your reinforcements into that system.

Unlock: Be the last person to pass during the Action Phase.

Aello

commander

Aello

When another player spends resources to research a technology: That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good.

Unlock: Have an ocean card in play.

Ahk Siever

commander

Ahk Siever

At the end of a combat between any players: Gain 1 commodity or convert 1 of your commodities to a trade good.

Unlock: Place a breach token in a system that contains another player's unit.

Captain Aroz

commander

Captain Aroz

You may treat planets in systems that contain your ships as if you controlled them for the purpose of scoring secret objectives.

Unlock: Have one plot card in play.

Aroz Hollow

commander

Aroz Hollow

Apply +1 to the result of each of your units' combat rolls in The Fracture.

Unlock: Have units in The Fracture.

Heroes

31

Letani Miasmiala

hero

Ultrasonic Emitter

ACTION: Produce any number of units in any number of systems that contain 1 or more of your ground forces. Then, purge this card.

Unlock: Have 3 scored objectives.

Darktalon Treilla

hero

Dark Matter Affinity

ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.

Unlock: Have 3 scored objectives.

Gurno Aggero

hero

Armageddon Relay

ACTION: Choose 1 system adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.

Unlock: Have 3 scored objectives.

Adjudicator Ba'al

hero

Nova Seed

After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. Then, purge this card.

Unlock: Have 3 scored objectives.

Harrugh Gefhara

hero

Galactic Securities Net

When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Unlock: Have 3 scored objectives.

Jace X. 4th Air Legion

hero

Helio Command Array

ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card.

Unlock: Have 3 scored objectives.

Riftwalker Meian

hero

Singularity Reactor

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus. Then, purge this card.

Unlock: Have 3 scored objectives.

The Helmsman

hero

Dark Space Navigation

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.

Unlock: Have 3 scored objectives.

Ipswitch, Loose Cannon

hero

Sleeper Cell

At the start of space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.

Unlock: Have 3 scored objectives.

The Oracle

hero

The Oracle

C-Radium Geometry

At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. Then, purge this card.

Unlock: Have 3 scored objectives.

UNIT.DSGN.FLAYESH

hero

Polymorphic Algorithm

ACTION: Choose a planet with a technology specialty in a system that contains your units. Destroy other players' units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology matching the specialty. Then, purge this card.

Unlock: Have 3 scored objectives.

Sh'val, Harbinger

hero

Tekklar Conditioning

After you move ships into the active system: You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.

Unlock: Have 3 scored objectives.

Rin, the Master's Legacy

hero

Genetic Memory

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.

Unlock: Have 3 scored objectives.

Mathis Mathinus

hero

Imperial Seal

ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Unlock: Have 3 scored objectives.

Xxekir Grom

hero

Political Data Nexus

ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Then, purge this card.

Unlock: Have 3 scored objectives.

Dannel of the Tenth

hero

Spinner Overdrive

ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet. Then, purge this card.

Unlock: Have 3 scored objectives.

Kyver, Blade and Key

hero

Guild of Spies

ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.

Unlock: Have 3 scored objectives.

Mirik Aun Sissiri

hero

Helix Protocol

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Unlock: Have 3 scored objectives.

Conservator Procyon

hero

Multiverse Shift

ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.

Unlock: Have 3 scored objectives.

Airo Shir Aur

hero

Benediction

ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space Combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then, purge this card.

Unlock: Have 3 scored objectives.

Hesh and Prit

hero

Perfect Synthesis

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Unlock: Have 3 scored objectives.

Ahk-Syl Siven

hero

Probability Matrix

ACTION: Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round. Then, purge this card.

Unlock: Have 3 scored objectives.

Ul the Progenitor

hero

Geoform

ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit. Then, purge this card.

Unlock: Have 3 scored objectives.

It Feeds on Carrion

hero

Dimensional Anchor

ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Unlock: Have 3 scored objectives.

Artemiris

hero

Icarus Drive

ACTION: For each law in play, gain 1 command token. Then, reveal cards from the agenda deck until you reveal a law; place that law face up in your play area and discard the rest. Then, purge this card.

Unlock: Have 3 scored objectives.

Lyra Keen

hero

ENTITY 4X41A "APOLLO"

When one of your galvanized units is destroyed: You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.

Unlock: Have 3 scored objectives.

Director Nel

hero

SIGNAL INTRUSION

After the last player passes: You may choose to no longer be passed; if you do, gain 2 command tokens, draw 1 action card, and purge this card.

Unlock: Have 3 scored objectives.

Ta Zern

hero

WAVE FUNCTION COLLAPSE

ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.

Unlock: Have 3 scored objectives.

Homesick Phantom

hero

FRAGMENT REALITY

When you produce ships: You may place any of those ships on this card. At the start of a space combat, you may purge this card to place all ships from this card into the active system.

Unlock: Have 3 scored objectives.

Sharsiss

hero

THE BLADE BECKONS

ACTION: Place 1 of your plot cards in play with any other player's control token on it. Then, you may place any player's control token on 1 of your in-play plot cards; one plot cannot have two of the same player's tokens. Then, purge this card.

Unlock: Have 3 scored objectives.

Sharsiss Hollow

hero

THE BLADE REVEALED

ACTION: Ready all of your planets. Then, purge this card.

Unlock: Have 3 scored objectives.