Base Game

Sardakk N'orr

Sardakk N'orr

Faction Abilities

Commodities

3

Unrelenting

combat

Apply +1 to the result of each of your unit's combat rolls.

Starting Setup

Starting Technologies

Technologies
(none)

Starting Units

space dock1
pds1
carrier2
cruiser1
infantry5

Leaders

agent

T'ro

T'ro

At the end of a player's tactical action: You may exhaust this card to allow that player to place 2 infantry from their reinforcements on a planet they control in the active system.
commander

G'hom Sek'kus

Unlock:Control 5 planets outside of your home system.

Tekklar Legion

During the "Commit Ground Forces" step: You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
hero

Sh'val, Harbinger

Unlock:Have 3 scored objectives.

Tekklar Conditioning

After you move ships into the active system: You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.

Faction Units

Flagship

C'Morran N'orr

Cost

8

Combat

6 (x2)

Move

1

Capacity

3

Sustain Damage
Apply +1 to the result of each of your other ship's combat rolls in this system.
Mech

Valkyrie Exoskeleton

Cost

2

Combat

6

Sustain Damage
After this unit uses its SUSTAIN DAMAGE ability during Ground Combat, it produces 1 hit against your opponent's ground forces on this planet.
Dreadnought

Exotrireme I

Cost

4

Combat

5

Move

1

Capacity

1

Sustain Damage
Bombardment 4 x2
(no ability text)
Dreadnought

Exotrireme II

Cost

4

Combat

5

Move

2

Capacity

1

Sustain Damage
Bombardment 4 x2
This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 of your opponent's ships in this system.

Requires:Exotrireme II

Faction Technologies

Valkyrie Particle Weave

After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
Requires:

Exotrireme II

Requires:
Upgrades:DreadnoughtExotrireme II

Cost

4

Combat

5

Move

2

Capacity

1

Sustain Damage
Bombardment 4 x2
This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 of your opponent's ships in this system.

Promissory Notes

Tekklar Legion

At the start of an invasion combat: Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of their unit's combat rolls during this combat. Then, return this card to the N'orr player.
Combat

Breakthrough

N'orr Supremacy

After you win a combat, either gain 1 command token or research a unit upgrade technology.
Synergy:
PropulsionWarfare