Apply +1 to the result of each of your unit's combat rolls.
T'ro
At the end of a player's tactical action: You may exhaust this card to allow that player to place 2 infantry from their reinforcements on a planet they control in the active system.
Tekklar Legion
During the "Commit Ground Forces" step: You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
Unlock: Control 5 planets outside of your home system.
Tekklar Conditioning
After you move ships into the active system: You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Unlock: Have 3 scored objectives.
Cost
8
Combat
6 (x2)
Move
1
Capacity
3
Apply +1 to the result of each of your other ship's combat rolls in this system.
Cost
2
Combat
6
After this unit uses its SUSTAIN DAMAGE ability during Ground Combat, it produces 1 hit against your opponent's ground forces on this planet.
Cost
4
Combat
5
Move
1
Capacity
1
SUSTAIN DAMAGE, BOMBARDMENT 4 (x2)
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
Cost 4, Combat 5, Move 2, Capacity 1. SUSTAIN DAMAGE, BOMBARDMENT 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 of your opponent's ships in this system.
After you win a combat, either gain 1 command token or research a unit upgrade technology.