Base Game

The Nekro Virus

Nekro

Commodities

3

Faction Abilities

Galactic Threat

agenda

You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.

Technological Singularity

combat

Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that opponent.

Propagate

passive

You cannot research technology. When you would research a technology, gain 3 command tokens instead.

Starting Setup

Starting Technologies

Technologies
dacxive_animators

Starting Units

space dock1
carrier1
cruiser1
dreadnought1
fighter2
infantry2

Leaders

agent

Nekro Malleon

Nekro Malleon

You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.

commander

Nekro Acidos

Technological Singularity

After you gain a technology: You may draw 1 action card.

Unlock: Own 3 technologies.

hero

UNIT.DSGN.FLAYESH

Polymorphic Algorithm

ACTION: Choose a planet with a technology specialty in a system that contains your units. Destroy other players' units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology matching the specialty. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

The Alastor

Cost

8

Combat

9 (x2)

Move

1

Capacity

3

Sustain Damage

At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

Mech

Mordred

Cost

2

Combat

6

Sustain Damage

During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.

Faction Technologies

Valefar Assimilator X

When you would gain another player's technology using 1 of your faction abilities, you may place the 'X' assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Requires:(none)

Valefar Assimilator Y

When you would gain another player's technology using 1 of your faction abilities, you may place the 'Y' assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Requires:(none)

Promissory Notes

Antivirus

At the start of a combat: Place this card face up in your play area. While this card is in your play area, the Nekro player cannot use their TECHNOLOGICAL SINGULARITY faction ability against you. If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.
Combat

Breakthrough

Valefar Assimilator Z

When you would gain another player's technology using one of your faction abilities, you may instead place one of your 'Z' assimilator tokens on that player's faction sheet. Your flagship gains the text abilities of that player's flagship in addition to its own.

Synergy:
(none)