When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.
ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.
Garv and Gunn
At the end of a player's turn: You may exhaust this card to allow that player to explore 1 planet they control.
Fabrication
When you gain control of a planet that was controlled by another player: You may explore that planet.
Unlock: Have 3 mechs in 3 systems.
Perfect Synthesis
ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
9 (x2)
Move
1
Capacity
4
Your mechs in this system roll 1 additional die during combat.
Cost
2
Combat
6
If this unit is in the space area of the active system at the start of a space combat, flip this card.
Cost
2
Combat
8
If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.
At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.
After you explore a planet, ready that planet.
When you have 4 mechs in the same system, you may return 3 of those mechs to your reinforcements to flip this card and place it on top of your mech card.