Prophecy of Kings

The Naaz-Rokha Alliance

Naaz-Rokha

Faction Abilities

Commodities

3

Distant Suns

exploration

When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.

Fabrication

action

ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.

Starting Setup

Starting Technologies

Technologies
psychoarchaeologyai_development_algorithm

Starting Units

space dock1
carrier1
cruiser1
destroyer1
mech1
fighter3
infantry3

Leaders

agent

Garv and Gunn

Garv and Gunn

At the end of a player's turn: You may exhaust this card to allow that player to explore 1 planet they control.
commander

Dart and Tai

Unlock:Have 3 mechs in 3 systems.

Fabrication

When you gain control of a planet that was controlled by another player: You may explore that planet.
hero

Hesh and Prit

Unlock:Have 3 scored objectives.

Perfect Synthesis

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Faction Units

Flagship

Visz El Vir

Cost

8

Combat

9 (x2)

Move

1

Capacity

4

Sustain Damage
Your mechs in this system roll 1 additional die during combat.
Mech

Eidolon

Cost

2

Combat

6 (x2)

Sustain Damage
If this unit is in the space area of the active system at the start of a space combat, flip this card.
Mech

Z-Grav Eidolon

Cost

2

Combat

8 (x2)

Sustain Damage
If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.
Mech

Eidolon Maximum

Cost

2

Combat

4 (x4)

Move

3

Sustain Damage
This unit is both a ship and a ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.

Faction Technologies

Supercharge

At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.
Requires:

Pre-Fab Arcologies

After you explore a planet, ready that planet.
Requires:

Promissory Notes

Black Market Forgery

ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic. Then, return this card to the Naaz-Rokha player.
Action

Breakthrough

Absolute Synergy

When you have 4 mechs in the same system, you may return 3 of those mechs to your reinforcements to flip this card and place it on top of your mech card.
Synergy:
BioticPropulsion
Unlocks:MechEidolon Maximum

Cost

2

Combat

4 (x4)

Move

3

Sustain Damage
This unit is both a ship and a ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.