Base Game

The L1Z1X Mindnet

L1Z1X

Commodities

2

Faction Abilities

Assimilate

passive

When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

Harrow

combat

At the end of each round of ground combat, your ships in the active system may use their BOMBARDMENT abilities against your opponent's ground forces on the planet.

Starting Setup

Starting Technologies

Technologies
neural_motivatorplasma_scoring

Starting Units

space dock1
pds1
carrier1
dreadnought1
fighter3
infantry5

Leaders

agent

I48S

I48S

After a player activates a system that contains 1 or more of their infantry: You may exhaust this card; if you do, that player may replace 1 of their infantry in that system with 1 mech from their reinforcements.

commander

2RAM

Iconoclast

Units that have PLANETARY SHIELD do not prevent you from using BOMBARDMENT.

Unlock: Have 4 dreadnoughts on the game board.

hero

The Helmsman

Dark Space Navigation

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

[0.0.1]

Cost

8

Combat

5 (x2)

Move

1

Capacity

5

Sustain Damage

During a space combat, hits produced by this ship and by your dreadnaughts in this system must be assigned to non-fighter ships if able.

Mech

Annihilator

Cost

2

Combat

6

Sustain Damage

While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship. BOMBARDMENT 8.

Dreadnought

Super Dreadnought I

Cost

4

Combat

5

Move

1

Capacity

2

Sustain Damage
Bombardment 5

SUSTAIN DAMAGE, BOMBARDMENT 5

Faction Technologies

Inheritance Systems

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Requires:

Super Dreadnought II

Cost 4, Combat 4, Move 2, Capacity 2. SUSTAIN DAMAGE, BOMBARDMENT 4. This unit cannot be destroyed by "Direct Hit" action cards.

Requires:

Promissory Notes

Cybernetic Enhancements

At the start of your turn: Remove 1 token from the L1Z1X player's strategy pool and return it to their reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then, return this card to the L1Z1X player.
Start Of Turn
Replaced by Cybernetic Enhancements (Ω) in Codex III

Cybernetic Enhancements Ω

When you gain command tokens during the status phase: Gain 1 additional command token. Then, return this card to the L1Z1X player.
Status

Breakthrough

Fealty Uplink

When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.

Synergy:
WarfareBiotic