When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.
At the end of each round of ground combat, your ships in the active system may use their BOMBARDMENT abilities against your opponent's ground forces on the planet.
I48S
After a player activates a system that contains 1 or more of their infantry: You may exhaust this card; if you do, that player may replace 1 of their infantry in that system with 1 mech from their reinforcements.
Iconoclast
Units that have PLANETARY SHIELD do not prevent you from using BOMBARDMENT.
Unlock: Have 4 dreadnoughts on the game board.
Dark Space Navigation
ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
5
During a space combat, hits produced by this ship and by your dreadnaughts in this system must be assigned to non-fighter ships if able.
Cost
2
Combat
6
While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship. BOMBARDMENT 8.
Cost
4
Combat
5
Move
1
Capacity
2
SUSTAIN DAMAGE, BOMBARDMENT 5
You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
Cost 4, Combat 4, Move 2, Capacity 2. SUSTAIN DAMAGE, BOMBARDMENT 4. This unit cannot be destroyed by "Direct Hit" action cards.
When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.