When you gain control of a planet, ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.
When a game effect instructs a player to galvanize a unit, they place a galvanize token beneath it, if it does not have one. Galvanized units roll 1 additional die for combat rolls and unit abilities.
At the end of combat, you may galvanize 1 of your units that participated.
Dame Briar
When a player's unit is destroyed: You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.
Nip and Tuck
Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.
Unlock: There are 3 galvanized units on the game board.
ENTITY 4X41A "APOLLO"
When one of your galvanized units is destroyed: You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.
Unlock: Have 3 scored objectives.
Cost
8
Combat
9
Move
1
Capacity
3
Apply +1 to the results of each of this unit's combat rolls for each non-home system that contains a planet you control.
Cost
2
Combat
6
At the end of combat, if this unit participated and was not galvanized, galvanize this unit.
PRODUCTION (Planet + 2). The resource value of this planet is increased by 1. Up to 3 fighters in this system do not count against your ships' capacity.
Cancel 1 hit produced by BOMBARDMENT rolls made against your ground forces for each of your galvanized units present. At the start of a round of ground combat, you may resolve BOMBARDMENT 8 (x3) against your opponent's ground forces; if you do, make an identical roll against your own ground forces.
This unit's PRODUCTION value is equal to 4 more than the resource value of this planet. The resource value of this planet is increased by 2. Up to 3 fighters in this system do not count against your ships' capacity.
When you produce ships, you may exhaust this card to place those ships in a system that contains one of your command tokens, at least one of your ground forces, and no other player's ships.