Base Game

The Ghosts of Creuss

Creuss

Commodities

4

Faction Abilities

Quantum Entanglement

passive

You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

Slipstream

tactical

During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

Creuss Gate

setup

When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

Starting Setup

Starting Technologies

Technologies
gravity_drive

Starting Units

space dock1
carrier1
destroyer2
fighter2
infantry4

Leaders

agent

Emissary Taivra

Emissary Taivra

After a player activates a system that contains a non-delta wormhole: You may exhaust this card; that system is adjacent to all other systems that contain a wormhole during this tactical action.

commander

Sai Seravus

Wormhole Excavators

After a player moves ships: For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.

Unlock: Have units in systems containing alpha and beta wormholes.

hero

Riftwalker Meian

Singularity Reactor

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Hil Colish

Cost

8

Combat

5

Move

1

Capacity

3

Sustain Damage

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

Mech

Icarus Drive

Cost

2

Combat

6

Sustain Damage

After a player activates a system: You may remove this unit from the board to place or move a Creuss wormhole token into this system.

Faction Technologies

Wormhole Generator

At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Requires:

Dimensional Splicer

At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.

Requires:

Wormhole Generator Ω

ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Requires:

Promissory Notes

Creuss Iff

At the start of your turn during the action phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.
Start Of Turn

Breakthrough

Particle Synthesis

Each wormhole in a system that contains your ships gains PRODUCTION 1 as if it were a unit you control. Reduce the combined cost of units you produce in systems that contain wormholes by 1 for each wormhole in that system.

Synergy:
PropulsionCybernetic