At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships.
Brother Milor
After a player's destroyer or cruiser is destroyed: You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.
Blessed Order
You may produce 1 additional infantry for their cost. These infantry do not count against your production limit.
Unlock: Use your faction ability.
Spinner Overdrive
ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
9 (x2)
Move
1
Capacity
3
When this ship is destroyed, destroy all ships in this system.
Cost
2
Combat
6
DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.
After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.
At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.
After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.
When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.