Base Game

The Yin Brotherhood

Yin

Commodities

2

Faction Abilities

Indoctrination

combat

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Devotion

combat

After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships.

Starting Setup

Starting Technologies

Technologies
sarween_tools

Starting Units

space dock1
carrier2
destroyer1
fighter4
infantry4

Leaders

agent

Brother Milor

Brother Milor

After a player's destroyer or cruiser is destroyed: You may exhaust this card; if you do, that player may place up to 2 fighters from their reinforcements in that unit's system.

commander

Brother Omar

Blessed Order

You may produce 1 additional infantry for their cost. These infantry do not count against your production limit.

Unlock: Use your faction ability.

hero

Dannel of the Tenth

Spinner Overdrive

ACTION: For each planet that contains any number of your infantry, either ready that planet or place an equal number of infantry from your reinforcements on that planet. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Van Hauge

Cost

8

Combat

9 (x2)

Move

1

Capacity

3

Sustain Damage

When this ship is destroyed, destroy all ships in this system.

Mech

Moyin's Ashes

Cost

2

Combat

6

Sustain Damage

DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

Faction Technologies

Yin Spinner

After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.

Requires:

Impulse Core

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.

Requires:

Yin Spinner Ω

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Requires:

Promissory Notes

Greyfire Mutagen

After a system is activated: The Yin player cannot use faction abilities or faction technology during this tactical action. Then, return this card to the Yin player.
Tactical
Replaced by Greyfire Mutagen (Ω) in Codex III

Greyfire Mutagen Ω

At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player: Replace 1 of your opponent's infantry with 1 infantry from your reinforcements. Then, return this card to the Yin player.
Combat

Breakthrough

Yin Ascendant

When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.

Synergy:
CyberneticBiotic