Prophecy of Kings

The Argent Flight

Argent Flight

Commodities

3

Faction Abilities

Zeal

agenda

You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.

Raid Formation

combat

When 1 or more of your units uses ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.

Starting Setup

Starting Technologies

Technologies
neural_motivator

Starting Units

space dock1
pds2
carrier2
destroyer2
fighter2
infantry5

Leaders

agent

Trillossa Aun Mirik

Trillossa Aun Mirik

When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

commander

Trrakan Aun Zulok

Raid Formation

When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

Unlock: Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON, or BOMBARDMENT on the game board.

hero

Mirik Aun Sissiri

Helix Protocol

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Quetzecoatl

Cost

8

Combat

7 (x2)

Move

1

Capacity

3

Sustain Damage

Other players cannot use SPACE CANNON against your ships in this system.

Mech

Aerie Sentinel

Cost

2

Combat

6

Sustain Damage

This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values.

Destroyer

Strike Wing Alpha I

Cost

1

Combat

8

Move

2

Capacity

1

AFB 9 x2

ANTI-FIGHTER BARRAGE 9 (x2)

Faction Technologies

Aerie Hololattice

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.

Requires:

Strike Wing Alpha II

Cost 1, Combat 7, Move 2, Capacity 1. ANTI-FIGHTER BARRAGE 6 (x3). When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

Requires:

Promissory Notes

Strike Wing Ambuscade

When 1 or more of your units make a roll for a unit ability: Choose 1 of those units to roll 1 additional die. Then, return this card to the Argent player.
Combat

Breakthrough

Wing Transfer

When you activate a system that contains only your units, you may place command tokens from your reinforcements into any system adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.

Synergy:
PropulsionCybernetic