At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.
After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
Z'eu
After an agenda is revealed: You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.
Foresight
You may produce 1 additional fighter for their cost; these additional units do not count against your production limit.
Unlock: Have 12 fighters on the game board.
C-Radium Geometry
At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
9 (x2)
Move
1
Capacity
6
During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Cost
2
Combat
6
Apply +2 to the result of your combat rolls against opponents who have relic fragments.
Cost
1/2
Combat
8
After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
Cost 1/2, Combat 7, Move 2. This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.