Base Game

The Naalu Collective

Naalu

Commodities

3

Faction Abilities

Telepathic

strategy

At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

Foresight

passive

After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

Starting Setup

Starting Technologies

Technologies
neural_motivatorsarween_tools

Starting Units

space dock1
pds1
carrier1
cruiser1
destroyer1
fighter4
infantry4

Leaders

agent

Z'eu

Z'eu

After an agenda is revealed: You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.

commander

M'aban

Foresight

You may produce 1 additional fighter for their cost; these additional units do not count against your production limit.

Unlock: Have 12 fighters on the game board.

hero

The Oracle

C-Radium Geometry

At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Matriarch

Cost

8

Combat

9 (x2)

Move

1

Capacity

6

Sustain Damage

During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.

Mech

Iconoclast

Cost

2

Combat

6

Sustain Damage

Apply +2 to the result of your combat rolls against opponents who have relic fragments.

Fighter

Hybrid Crystal Fighter I

Cost

1/2

Combat

8

Faction Technologies

Neuroglaive

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.

Requires:

Hybrid Crystal Fighter II

Cost 1/2, Combat 7, Move 2. This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Requires:

Promissory Notes

Gift of Prescience

At the end of the strategy phase: Place this card face up in your play area and place the Naalu "0" token on your strategy card; you are first in initiative order. The Naalu player cannot use their "Telepathic" faction ability during this game round. Return this card and the Naalu "0" token to the Naalu player at the end of the status phase.
Strategy

Breakthrough

Mindsieve

When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.

Synergy:
WarfareBiotic