ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.
Your ships can move through supernovas.
Umbat
ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
Magmus
After you spend a token from your strategy pool: You may gain 1 trade good.
Unlock: Produce a war sun.
Nova Seed
After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
3
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
Cost
2
Combat
6
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
Cost
12
Combat
3 (x3)
Move
1
Capacity
6
SUSTAIN DAMAGE, BOMBARDMENT 3 (x3). Other players' units in this system lose PLANETARY SHIELD.
Your ships can move into supernovas. After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
Cost 10, Combat 3 (x3), Move 3, Capacity 6. SUSTAIN DAMAGE, BOMBARDMENT 3 (x3). Other players' units in this system lose PLANETARY SHIELD.
Your ships can move into supernovas. Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
When you gain this card, place the Avernus planet token into a non-home system that is adjacent to a planet you control; gain control of and ready it. After you move 1 of your war suns out of or through Avernus's system and into a non-home system, you may move the Avernus token with it.