Base Game

The Embers of Muaat

Muaat

Commodities

4

Faction Abilities

Star Forge

action

ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.

Gashlai Physiology

passive

Your ships can move through supernovas.

Starting Setup

Starting Technologies

Technologies
plasma_scoring

Starting Units

space dock1
war sun1
fighter2
infantry4

Leaders

agent

Umbat

Umbat

ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.

commander

Magmus

Magmus

After you spend a token from your strategy pool: You may gain 1 trade good.

Unlock: Produce a war sun.

hero

Adjudicator Ba'al

Nova Seed

After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

The Inferno

Cost

8

Combat

5 (x2)

Move

1

Capacity

3

Sustain Damage

ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.

Mech

Ember Colossus

Cost

2

Combat

6

Sustain Damage

When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.

War Sun

Prototype War Sun I

Cost

12

Combat

3 (x3)

Move

1

Capacity

6

Sustain Damage
Bombardment 3 x3

SUSTAIN DAMAGE, BOMBARDMENT 3 (x3). Other players' units in this system lose PLANETARY SHIELD.

Faction Technologies

Magmus Reactor

Your ships can move into supernovas. After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.

Requires:

Prototype War Sun II

Cost 10, Combat 3 (x3), Move 3, Capacity 6. SUSTAIN DAMAGE, BOMBARDMENT 3 (x3). Other players' units in this system lose PLANETARY SHIELD.

Requires:(none)

Magmus Reactor Ω

Your ships can move into supernovas. Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.

Requires:

Promissory Notes

Fires of the Gashlai

ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card. Then, return this card to the Muaat player.
Action

Breakthrough

Stellar Genesis

When you gain this card, place the Avernus planet token into a non-home system that is adjacent to a planet you control; gain control of and ready it. After you move 1 of your war suns out of or through Avernus's system and into a non-home system, you may move the Avernus token with it.

Synergy:
WarfareCybernetic