Base Game

The Clan of Saar

Saar

Commodities

3

Faction Abilities

Scavenge

passive

After you gain control of a planet, gain 1 trade good.

Nomadic

passive

You can score objectives even if you do not control the planets in your home system.

Starting Setup

Starting Technologies

Technologies
antimass_deflectors

Starting Units

space dock1
carrier2
cruiser1
fighter2
infantry4

Leaders

agent

Captain Mendosa

Captain Mendosa

After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the highest move value of any ship on the game board.

commander

Rowl Sarrig

Scavenger Zeal

When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.

Unlock: Have 3 space docks on the game board.

hero

Gurno Aggero

Armageddon Relay

ACTION: Choose 1 system adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Son of Ragh

Cost

8

Combat

5 (x2)

Move

1

Capacity

3

Sustain Damage
AFB ANTI-FIGHTER BARRAGE 6 (x4)

ANTI-FIGHTER BARRAGE 6 (x4)

Mech

Scavenger Zeta

Cost

2

Combat

6

Sustain Damage

DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.

Space Dock

Floating Factory I

Move

1

Capacity

4

Production 5

PRODUCTION 5. This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Faction Technologies

Chaos Mapping

Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Requires:

Promissory Notes

Ragh's Call

After you commit 1 or more units to land on a planet: Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player. Then, return this card to the Saar player.
Invasion

Breakthrough

Deorbit Barrage

ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent, and assign 1 hit to a ground force on that planet for each roll of 4 or greater.

Synergy:
PropulsionWarfare