After you gain control of a planet, gain 1 trade good.
You can score objectives even if you do not control the planets in your home system.
Captain Mendosa
After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the highest move value of any ship on the game board.
Scavenger Zeal
When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
Unlock: Have 3 space docks on the game board.
Armageddon Relay
ACTION: Choose 1 system adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
3
ANTI-FIGHTER BARRAGE 6 (x4)
Cost
2
Combat
6
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.
Move
1
Capacity
4
PRODUCTION 5. This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent, and assign 1 hit to a ground force on that planet for each roll of 4 or greater.