Base Game

The Clan of Saar

Saar

Faction Abilities

Commodities

3

Scavenge

passive

After you gain control of a planet, gain 1 trade good.

Nomadic

passive

You can score objectives even if you do not control the planets in your home system.

Starting Setup

Starting Technologies

Starting Units

space dock1
carrier2
cruiser1
fighter2
infantry4

Leaders

agent

Captain Mendosa

Captain Mendosa

After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
commander

Rowl Sarrig

Unlock:Have 3 space docks on the game board.

Scavenger Zeal

When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
hero

Gurno Aggero

Unlock:Have 3 scored objectives.

Armageddon Relay

ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other players' infantry and fighters in that system. Then, purge this card.

Faction Units

Flagship

Son of Ragh

Cost

8

Combat

5 (x2)

Move

1

Capacity

3

Sustain Damage
AFB ANTI-FIGHTER BARRAGE 6 (x4)
(no ability text)
Mech

Scavenger Zeta

Cost

2

Combat

6

Sustain Damage
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.
Space Dock

Floating Factory I

Move

1

Capacity

4

Production 5
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
Space Dock

Floating Factory II

Move

2

Capacity

5

Production 7
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Faction Technologies

Chaos Mapping

Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
Requires:

Floating Factory II

Requires:
Upgrades:Space DockFloating Factory II

Move

2

Capacity

5

Production 7
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Promissory Notes

Ragh's Call Base

After you commit 1 or more units to land on a planet: Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player. Then, return this card to the Saar player.
Invasion

Breakthrough

Deorbit Barrage

ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent, and assign 1 hit to a ground force on that planet for each roll of 4 or greater.
Synergy:
PropulsionWarfare