Thunders Edge

The Crimson Rebellion

Crimson

Commodities

2

Faction Abilities

SUNDERED

passive

You cannot use wormholes other than epsilon wormholes. Other players' units that move or are placed into your home system are destroyed.

INCURSION

tactical

When you activate a system that contains a breach, you may flip that breach; systems that contain active breaches are adjacent. at the end of the status phase, any player with ships in a system that contain an active breach may remove that breach.

THE SORROW

setup

When you create the game board, place the Sorrow (tile 94) where your home system would normally be placed, then place a inactive breach there. The Sorrow is not a home system. Then, place your home system (tile 118) in your play area.

Starting Setup

Starting Technologies

Choice Rule
Choose 1 red or blue technology with no prerequisites.

Starting Units

space dock1
pds1
carrier1
destroyer2
fighter3
infantry4

Leaders

agent

Ahk Ravin

Ahk Ravin

ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap.

commander

Ahk Siever

Ahk Siever

At the end of a combat between any players: Gain 1 commodity or convert 1 of your commodities to a trade good.

Unlock: Place a breach token in a system that contains another player's unit.

hero

Homesick Phantom

FRAGMENT REALITY

When you produce ships: You may place any of those ships on this card. At the start of a space combat, you may purge this card to place all ships from this card into the active system.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Quietus

Cost

8

Combat

5 (x2)

Move

1

Capacity

3

Sustain Damage

While this unit is in a system that contains an active breach, other players' units in systems with active breaches lose all of their unit abilities.

Mech

Sundered Titan

Cost

2

Combat

6

Sustain Damage

When this unit is destroyed, you may place 1 breach in this system.

Destroyer

Exile I

Cost

1

Combat

8

Move

2

AFB 9 x2

ANTI-FIGHTER BARRAGE 9 (x2). At the end of any player's combat in this unit's system or an adjacent system, you may place 1 inactive breach in that system.

Faction Technologies

Subatomic Splicer

When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.

Requires:

Exile II

Cost 1, Combat 7, Move 2. ANTI-FIGHTER BARRAGE 6 (x3). At the end of any player's combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in that system.

Requires:

Promissory Notes

Sever

ACTION: Place this card face up in your play area, and place the sever token in a system that contains your units, wormholes in that system have no effect during movement. Remove the sever token and return this card to the Rebellion player at end of the status phase.
Action

Breakthrough

Resonance Generator

Synergy: During your tactical actions, apply +1 to the move value of each of your ships that start in your home system or in a system that contains an active breach. ACTION: Exhaust this card to flip any breach or place an active breach in a non-home system that contains your units.

Synergy:
PropulsionWarfare