After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.
When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Ggrocuto Rinn
ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
Diplomacy
Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.
Unlock: Have 12 influence on planets you control.
Political Data Nexus
ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
7 (x2)
Move
1
Capacity
3
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Cost
2
Combat
6
You may use this unit's SPACE CANNON ability against ships that are in adjacent systems. SPACE CANNON 8.
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
You can spend influence as if it were resources. You can spend resources as if it were influence.