Thunders Edge

The Obsidian

Obsidian

Commodities

3

Faction Abilities

NOCTURNE

setup

This faction cannot be chosen during setup.

THE BLADE'S ORCHESTRA

passive

When this faction comes into play, flip your home system, double sided faction components and all of your in-play plot cards. Then, ready Cronos Hollow and Tallin Hollow if you control them.

MARIONETTES

passive

The player or players whose control tokens are on each plot card are the puppeted players for that plot.

Starting Setup

Starting Technologies

Choice Rule
Inherits starting technology from The Firmament.

Starting Units

(none)

Leaders

agent

Vos Hollow

Vos Hollow

When a player's ship is destroyed during any combat: You may exhaust this card; If you do, that player's opponent must destroy one of their ships of the same type in the active system.

commander

Aroz Hollow

Aroz Hollow

Apply +1 to the result of each of your units' combat rolls in The Fracture.

Unlock: Have units in The Fracture.

hero

Sharsiss Hollow

THE BLADE REVEALED

ACTION: Ready all of your planets. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Heaven's Hollow

Cost

8

Combat

5 (x3)

Move

1

Capacity

3

Sustain Damage

Mech

Specter Hollow

Cost

2

Combat

6

Sustain Damage

When this unit is destroyed, if the player who destroyed it has a control token on one of your plot cards, you may gain 1 trade good.

Faction Technologies

Plane Splitter

At the start of your strategic actions, you may move an ingress token into a system that contains or is adjacent to your units. This technology cannot be researched.

Requires:

Neural Parasite

At the start of your turn, destroy 1 of another player's infantry in or adjacent to a system that contains your infantry. This technology cannot be researched.

Requires:

Promissory Notes

Malevolency

At the end of one of your tactical actions: Spend 1 influence to give this card to 1 of your neighbors. You can use this ability even if you are The Obsidian player. At the end of the status phase, if you are not The Obsidian player, remove 1 command token from your fleet pool and return it to your reinforcements.
Tactical

Breakthrough

The Reaping

Place one trade good from the supply on this card each time you win a combat against a puppeted player. At the start of the status phase, gain all trade goods on this card, then gain an equal number of trade goods from the supply.

Synergy:
CyberneticBiotic