Commodities
3
This faction cannot be chosen during setup.
When this faction comes into play, flip your home system, double sided faction components and all of your in-play plot cards. Then, ready Cronos Hollow and Tallin Hollow if you control them.
The player or players whose control tokens are on each plot card are the puppeted players for that plot.
Vos Hollow
When a player's ship is destroyed during any combat: You may exhaust this card; If you do, that player's opponent must destroy one of their ships of the same type in the active system.
Aroz Hollow
Apply +1 to the result of each of your units' combat rolls in The Fracture.
Unlock: Have units in The Fracture.
THE BLADE REVEALED
ACTION: Ready all of your planets. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x3)
Move
1
Capacity
3
Cost
2
Combat
6
When this unit is destroyed, if the player who destroyed it has a control token on one of your plot cards, you may gain 1 trade good.
At the start of your strategic actions, you may move an ingress token into a system that contains or is adjacent to your units. This technology cannot be researched.
At the start of your turn, destroy 1 of another player's infantry in or adjacent to a system that contains your infantry. This technology cannot be researched.
Place one trade good from the supply on this card each time you win a combat against a puppeted player. At the start of the status phase, gain all trade goods on this card, then gain an equal number of trade goods from the supply.