Nebulae do not affect your ships' movement.
After a player activates a system, you may allow that player to move their ships through systems that contain your ships.
During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.
Acamar
After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
Aetherstream
After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
Unlock: Be neighbors with all other players.
Multiverse Shift
ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
3
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Cost
2
Combat
6
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
When you activate a system that contains or is adjacent to a unit or planet you control, you may place or move 1 of your void tether tokens onto a border that system shares with another system; other players do not treat those systems as adjacent to each other unless you allow it.