Prophecy of Kings

The Empyrean

Empyrean

Commodities

4

Faction Abilities

Voidborn

passive

Nebulae do not affect your ships' movement.

Aetherpassage

passive

After a player activates a system, you may allow that player to move their ships through systems that contain your ships.

Dark Whispers

setup

During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.

Starting Setup

Starting Technologies

Technologies
dark_energy_tap

Starting Units

space dock1
carrier2
destroyer1
fighter4
infantry4

Leaders

agent

Acamar

Acamar

After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.

commander

Xuange

Aetherstream

After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.

Unlock: Be neighbors with all other players.

hero

Conservator Procyon

Multiverse Shift

ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Dynamo

Cost

8

Combat

5 (x2)

Move

1

Capacity

3

Sustain Damage

After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.

Mech

Watcher

Cost

2

Combat

6

Sustain Damage

You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.

Faction Technologies

Aetherstream

After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.

Requires:

Voidwatch

After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.

Requires:

Promissory Notes

Dark Pact

ACTION: Place this card face up in your play area. When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Action

Blood Pact

ACTION: Place this card face up in your play area. When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Action

Breakthrough

Void Tether

When you activate a system that contains or is adjacent to a unit or planet you control, you may place or move 1 of your void tether tokens onto a border that system shares with another system; other players do not treat those systems as adjacent to each other unless you allow it.

Synergy:
BioticPropulsion