Base Game

The Yssaril Tribes

Yssaril

Commodities

3

Faction Abilities

Stall Tactics

action

ACTION: Discard 1 action card from your hand.

Scheming

passive

When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.

Crafty

passive

You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.

Starting Setup

Starting Technologies

Technologies
neural_motivator

Starting Units

space dock1
pds1
carrier2
cruiser1
fighter2
infantry5

Leaders

agent

Ssruu

Ssruu

This card has the text ability of each other player's agent, even if that agent is exhausted.

commander

So Ata

Scheming

After another player activates a system that contains your units: You may look at that player's action cards, promissory notes, or secret objectives.

Unlock: Have 7 action cards.

hero

Kyver, Blade and Key

Guild of Spies

ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Y'sia Y'ssrila

Cost

8

Combat

5 (x2)

Move

2

Capacity

3

Sustain Damage

This ship can move through systems that contain other players' ships.

Mech

Blackshade Infiltrator

Cost

2

Combat

6

Sustain Damage

DEPLOY: After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control.

Faction Technologies

Mageon Implants

ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.

Requires:

Transparasteel Plating

During your turn of the action phase, players that have passed cannot play action cards.

Requires:

Promissory Notes

Spy Net

At the start of your turn: Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.
Start Of Turn

Breakthrough

Deepgloom Executable

You can allow other players to use your STALL TACTICS or SCHEMING faction abilities; when you do, you may resolve a transaction with that player. During the action phase, that transaction does not count against the once-per-player transactions limit for that turn.

Synergy:
CyberneticBiotic