ACTION: Discard 1 action card from your hand.
When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
Ssruu
This card has the text ability of each other player's agent, even if that agent is exhausted.
Scheming
After another player activates a system that contains your units: You may look at that player's action cards, promissory notes, or secret objectives.
Unlock: Have 7 action cards.
Guild of Spies
ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
2
Capacity
3
This ship can move through systems that contain other players' ships.
Cost
2
Combat
6
DEPLOY: After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control.
ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.
During your turn of the action phase, players that have passed cannot play action cards.
You can allow other players to use your STALL TACTICS or SCHEMING faction abilities; when you do, you may resolve a transaction with that player. During the action phase, that transaction does not count against the once-per-player transactions limit for that turn.