Base Game

The Emirates of Hacan

Hacan

Commodities

6

Faction Abilities

Masters of Trade

passive

You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.

Guild Ships

passive

You can negotiate transactions with players who are not your neighbors.

Arbiters

passive

When you are negotiating a transaction, action cards can be exchanged as part of that transaction.

Starting Setup

Starting Technologies

Technologies
antimass_deflectorssarween_tools

Starting Units

space dock1
carrier2
cruiser1
fighter2
infantry4

Leaders

agent

Carth of Golden Sands

Carth of Golden Sands

During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.

commander

Gila the Silvertongue

Hacan Hospitality

When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Unlock: Have 10 trade goods.

hero

Harrugh Gefhara

Galactic Securities Net

When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Wrath of Kenara

Cost

8

Combat

7 (x2)

Move

1

Capacity

3

Sustain Damage

After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.

Mech

Pride of Kenara

Cost

2

Combat

6

Sustain Damage

This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.

Faction Technologies

Production Biomes

ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.

Requires:

Quantum Datahub Node

At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.

Requires:

Promissory Notes

Trade Convoys

ACTION: Place this card face up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbors. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Action

Breakthrough

Auto-Factories

When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.

Synergy:
WarfareCybernetic