Base Game

The Mentak Coalition

Mentak

Commodities

2

Faction Abilities

Ambush

combat

At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Pillage

passive

After 1 of your neighbors gains trade goods or resolves a transaction, if that neighbor has 3 or more trade goods, you may take 1 of their trade goods or commodities.

Starting Setup

Starting Technologies

Technologies
plasma_scoring

Starting Units

space dock1
pds1
carrier1
cruiser2
fighter3
infantry4

Leaders

agent

Suffi An

Suffi An

After the PILLAGE faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card.

commander

S'Ula Mentarion

Privateer Captain

After you win a space combat: You may force your opponent to give you 1 promissory note from their hand.

Unlock: Have 4 cruisers on the game board.

hero

Ipswitch, Loose Cannon

Sleeper Cell

At the start of space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Fourth Moon

Cost

8

Combat

7 (x2)

Move

1

Capacity

3

Sustain Damage

Other players' ships in this system cannot use SUSTAIN DAMAGE.

Mech

Moll Terminus

Cost

2

Combat

6

Sustain Damage

Other players' ground forces on this planet cannot use SUSTAIN DAMAGE.

Faction Technologies

Salvage Operations

After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.

Requires:

Mirror Computing

When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.

Requires:

Promissory Notes

Promise of Protection

ACTION: Place this card face up in your play area. While this card is in your play area, the Mentak player cannot use their "Pillage" faction ability against you. If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.
Action

Breakthrough

The Table's Grace

Synergy: If you have the Cruiser II unit upgrade technology, flip this card and place it on top of Cruiser II.

Synergy:
CyberneticBiotic