Thunders Edge

The Deepwrought Scholarate

Deepwrought

Commodities

3

Faction Abilities

RESEARCH TEAM

combat

When ground forces are committed, if your units on the planet are not already coexisting, you may choose for your units to coexist.

OCEANBOUND

passive

When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more ocean cards than there are planets that have your coexisting units, discard ocean cards until you do not.

Starting Setup

Starting Technologies

Choice Rule
During setup, research technology twice.

Starting Units

space dock1
dreadnought1
carrier1
fighter4
infantry3

Leaders

agent

Doctor Carrina

Doctor Carrina

When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.

commander

Aello

Aello

When another player spends resources to research a technology: That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good.

Unlock: Have an ocean card in play.

hero

Ta Zern

WAVE FUNCTION COLLAPSE

ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

D.W.S. Luminous

Cost

8

Combat

7 (x2)

Move

1

Capacity

6

Sustain Damage

This ship can move through systems that contain your units, even if other players' units are present; if it would, apply +1 to its move value for each of those systems.

Mech

Bathynauts

Cost

2

Combat

6

Sustain Damage

When this unit is placed, if your units on this planet are coexisting, you may ready 1 of your ocean cards.

Faction Technologies

Radical Advancement

At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.

Requires:

Hydrothermal Mining

At the start of the status phase, gain 1 trade good for each ocean card in play.

Requires:

Promissory Notes

Share Knowledge

ACTION: Place this card face up in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place this technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.
Action

Breakthrough

Visionaria Select

ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched this way.

Synergy:
CyberneticBiotic