ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
When you gain command tokens during the status phase, gain 1 additional command token.
Evelyn Delouis
At the start of a round of ground combat: You may exhaust this card to choose 1 ground force in the active system. That ground force rolls 1 additional die during this combat round.
Federation Shield
At the start of a ground combat on a planet you control: You may place 1 infantry from your reinforcements on that planet.
Unlock: Have 12 combined resources on planets you control.
Helio Command Array
ACTION: Remove each of your command tokens from the game board and return them to your reinforcements. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
12
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Cost
2
Combat
6
DEPLOY: After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet.
Cost
1/2
Combat
7
Cost
3
Combat
9
Move
1
Capacity
6
Cost 3, Combat 9, Move 2, Capacity 8. SUSTAIN DAMAGE.
Cost 1/2, Combat 6. After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
When you produce a ship that has capacity, you may also produce any combination of ground forces or fighters up to that ship's capacity; they do not count against your PRODUCTION limit.