At the start of each round of space combat, you may spend 2 trade goods; you may reroll any number of your dice during that combat round.
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
Viscount Unlenn
At the start of a round of space combat: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
Dark Throne
After 1 of your units uses SUSTAIN DAMAGE, gain 1 trade good.
Unlock: Have 5 non-fighter ships in 1 system.
Dark Matter Affinity
ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
5 (x2)
Move
1
Capacity
3
Other players' units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.
Cost
2
Combat
6
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to place this unit on the contested planet.
During an invasion, units cannot use SPACE CANNON against your units.
When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat. During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.