Base Game

The Universities of Jol-Nar

Jol-Nar

Commodities

4

Faction Abilities

Fragile

combat

Apply -1 to the result of each of your unit's combat rolls.

Brilliant

passive

When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.

Analytical

passive

When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.

Starting Setup

Starting Technologies

Technologies
neural_motivatorantimass_deflectorssarween_toolsplasma_scoring

Starting Units

space dock1
pds2
carrier2
dreadnought1
fighter1
infantry2

Leaders

agent

Doctor Sucaban

Doctor Sucaban

When a player spends resources to research a technology: You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

commander

Ta Zern

Brilliant

After you roll dice for a unit ability: You may reroll any of those dice.

Unlock: Own 8 technologies.

hero

Rin, the Master's Legacy

Genetic Memory

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

J.N.S. Hylarim

Cost

8

Combat

6 (x2)

Move

1

Capacity

3

Sustain Damage

When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.

Mech

Shield Paling

Cost

2

Combat

6

Sustain Damage

Your infantry on this planet are not affected by your FRAGILE faction ability.

Faction Technologies

E-Res Siphons

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Requires:

Spatial Conduit Cylinder

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.

Requires:

Promissory Notes

Research Agreement

After the Jol-Nar player researches a technology that is not a faction technology: Gain that technology. Then, return this card to the Jol-Nar player.
Other

Breakthrough

Specialized Compounds

When you research technology using the 'Technology' strategy card, you may exhaust a planet that has a technology specialty instead of spending resources; if you do you must research a technology of that colour.

Synergy:
CyberneticBiotic