Objectives

83 objectives in the database

Stage I Public Objectives

20

Corner the Market

1 VP

Control 4 planets that each have the same planet trait.

Develop Weaponry

1 VP

Own 2 unit upgrade technologies.

Diversify Research

1 VP

Own 2 technologies in each of 2 colors.

Erect a Monument

1 VP

Spend 8 resources.

Expand Borders

1 VP

Control 6 planets in non-home systems.

Found Research Outposts

1 VP

Control 3 planets that have technology specialties.

Intimidate Council

1 VP

Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's System.

Lead from the Front

1 VP

Spend a total of 3 tokens from your tactic and/or strategy pools.

Negotiate Trade Routes

1 VP

Spend 5 trade goods.

Sway the Council

1 VP

Spend 8 influence.

Amass Wealth

1 VP

Spend 3 influence, 3 resources, and 3 trade goods.

Build Defenses

1 VP

Have 4 or more structures.

Discover Lost Outposts

1 VP

Control 2 planets that have attachments.

Engineer a Marvel

1 VP

Have your flagship or a war sun on the game board.

Explore Deep Space

1 VP

Have units in 3 systems that do not contain planets.

Improve Infrastructure

1 VP

Have structures on 3 planets outside of your home system.

Make History

1 VP

Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.

Populate the Outer Rim

1 VP

Have units in 3 systems on the edge of the game board other than your home system.

Push Boundaries

1 VP

Control more planets than each of 2 of your neighbors.

Raise a Fleet

1 VP

Have 5 or more non-fighter ships in 1 system.

Stage II Public Objectives

20

Centralize Galactic Trade

2 VP

Spend 10 trade goods.

Conquer the Weak

2 VP

Control 1 planet that is in another player's home system.

Form Galactic Brain Trust

2 VP

Control 5 planets that have technology specialties.

Found a Golden Age

2 VP

Spend 16 resources.

Galvanize the People

2 VP

Spend a total of 6 tokens from your tactic and/or strategy pools.

Manipulate Galactic Law

2 VP

Spend 16 influence.

Master the Sciences

2 VP

Own 2 technologies in each of 4 colors.

Revolutionize Warfare

2 VP

Own 3 unit upgrade technologies.

Subdue the Galaxy

2 VP

Control 11 planets in non-home systems.

Unify the Colonies

2 VP

Control 6 planets that each have the same planet trait.

Achieve Supremacy

2 VP

Have your flagship or a war sun in another player's home system or the Mecatol Rex system.

Become a Legend

2 VP

Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.

Command an Armada

2 VP

Have 8 or more non-fighter ships in 1 system.

Construct Massive Cities

2 VP

Have 7 or more structures.

Control the Borderlands

2 VP

Have units in 5 systems on the edge of the game board other than your home system.

Hold Vast Reserves

2 VP

Spend 6 influence, 6 resources, and 6 trade goods.

Patrol Vast Territories

2 VP

Have units in 5 systems that do not contain planets.

Protect the Border

2 VP

Have structures on 5 planets outside of your home system.

Reclaim Ancient Monuments

2 VP

Control 3 planets that have attachments.

Rule Distant Lands

2 VP

Control 2 planets that are each in or adjacent to a different, other player's home system.

Secret Objectives

43

Destroy Their Greatest Ship

1 VP

Destroy another player's war sun or flagship.

Action Phase

Make an Example of Their World

1 VP

Use BOMBARDMENT to destroy the last of a player's ground forces on a planet.

Action Phase
Replaced by Make an Example of Their World (Ω) in Codex III

Make an Example of Their World Ω

1 VP

Destroy the last of a player's ground forces on a planet during the bombardment step.

Action Phase

Spark a Rebellion

1 VP

Win a combat against a player who has the most victory points.

Action Phase

Turn Their Fleets to Dust

1 VP

Use SPACE CANNON to destroy the last of a player's ships in a system.

Action Phase
Replaced by Turn Their Fleets to Dust (Ω) in Codex III

Turn Their Fleets to Dust Ω

1 VP

Destroy the last of a player's non-fighter ships in the active system during the space cannon offense step.

Action Phase

Unveil Flagship

1 VP

Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.

Action Phase

Become a Martyr

1 VP

Lose control of a planet in a home system.

Action Phase

Betray a Friend

1 VP

Win a combat against a player whose promissory note you had in your play area at the start of your tactical action.

Action Phase

Brave the Void

1 VP

Win a combat in an anomaly.

Action Phase

Darken the Skies

1 VP

Win a combat in another player's home system.

Action Phase

Demonstrate Your Power

1 VP

Have 3 or more non-fighter ships in the active system at the end of a space combat.

Action Phase

Fight With Precision

1 VP

Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.

Action Phase
Replaced by Fight With Precision (Ω) in Codex III

Fight With Precision Ω

1 VP

Destroy the last of a player's fighters in the active system during the anti-fighter barrage step.

Action Phase

Prove Endurance

1 VP

Be the last player to pass during a game round.

Action Phase

Adapt New Strategies

1 VP

Own 2 faction technologies. (Valefar Assimilator technologies do not count toward this objective.)

Status Phase

Become the Gatekeeper

1 VP

Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.

Status Phase

Control the Region

1 VP

Have 1 or more ships in 6 systems.

Status Phase

Cut Supply Lines

1 VP

Have 1 or more ships in the same system as another player's space dock.

Status Phase

Establish a Perimeter

1 VP

Have 4 PDS units on the game board.

Status Phase

Forge an Alliance

1 VP

Control 4 cultural planets.

Status Phase

Form a Spy Network

1 VP

Discard 5 Action Cards.

Status Phase

Fuel the War Machine

1 VP

Have 3 space docks on the game board.

Status Phase

Gather a Mighty Fleet

1 VP

Have 5 dreadnoughts on the game board.

Status Phase

Learn the Secrets of the Cosmos

1 VP

Have 1 or more ships in 3 systems that are each adjacent to an anomaly.

Status Phase

Master the Laws of Physics

1 VP

Own 4 technologies of the same color.

Status Phase

Mine Rare Metals

1 VP

Control 4 hazardous planets.

Status Phase

Monopolize Production

1 VP

Control 4 industrial planets.

Status Phase

Occupy the Seat of the Empire

1 VP

Control Mecatol Rex and have 3 or more ships in its system.

Status Phase

Threaten Enemies

1 VP

Have 1 or more ships in a system that is adjacent to another player's home system.

Status Phase

Defy Space and Time

1 VP

Have units in the wormhole nexus.

Status Phase

Destroy Heretical Works

1 VP

Purge 2 of your relic fragments of any type.

Status Phase

Establish Hegemony

1 VP

Control planets that have a combined influence value of at least 12.

Status Phase

Foster Cohesion

1 VP

Be neighbors with all other players.

Status Phase

Hoard Raw Materials

1 VP

Control planets that have a combined resource value of at least 12.

Status Phase

Mechanize The Military

1 VP

Have 1 mech on each of 4 planets.

Status Phase

Occupy The Fringe

1 VP

Have 9 or more ground forces on a planet that does not contain 1 of your space docks.

Status Phase

Produce En Masse

1 VP

Have units with a combined PRODUCTION value of at least 8 in a single system.

Status Phase

Seize An Icon

1 VP

Control a legendary planet.

Status Phase

Stake your Claim

1 VP

Control a planet in a system that contains a planet controlled by another player.

Status Phase

Strengthen Bonds

1 VP

Have another player's promissory note in your play area.

Status Phase

Dictate Policy

1 VP

There are 3 or more laws in play.

Agenda Phase

Drive the Debate

1 VP

You or a planet you control are elected by an agenda.

Agenda Phase