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Objectives
83 objectives in the galaxy
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Stage I Public Objectives
20
Corner the Market
1 VP
Control 4 planets that each have the same planet trait.
Develop Weaponry
1 VP
2
Own 2 unit upgrade technologies.
Diversify Research
1 VP
Own 2 technologies in each of 2 colors.
Erect a Monument
1 VP
2
Spend 8 resources.
Expand Borders
1 VP
1
Control 6 planets in non-home systems.
Found Research Outposts
1 VP
1
Control 3 planets that have technology specialties.
Intimidate Council
1 VP
2
Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's System.
Lead from the Front
1 VP
2
Spend a total of 3 tokens from your tactic and/or strategy pools.
Negotiate Trade Routes
1 VP
1
Spend 5 trade goods.
Sway the Council
1 VP
2
Spend 8 influence.
Amass Wealth
1 VP
3
Spend 3 influence, 3 resources, and 3 trade goods.
Build Defenses
1 VP
Have 4 or more structures.
Discover Lost Outposts
1 VP
1
Control 2 planets that have attachments.
Engineer a Marvel
1 VP
Have your flagship or a war sun on the game board.
Explore Deep Space
1 VP
2
Have units in 3 systems that do not contain planets.
Improve Infrastructure
1 VP
3
Have structures on 3 planets outside of your home system.
Make History
1 VP
4
Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.
Populate the Outer Rim
1 VP
3
Have units in 3 systems on the edge of the game board other than your home system.
Push Boundaries
1 VP
1
Control more planets than each of 2 of your neighbors.
Raise a Fleet
1 VP
Have 5 or more non-fighter ships in 1 system.
Stage II Public Objectives
20
Centralize Galactic Trade
2 VP
1
Spend 10 trade goods.
Conquer the Weak
2 VP
1
Control 1 planet that is in another player's home system.
Form Galactic Brain Trust
2 VP
1
Control 5 planets that have technology specialties.
Found a Golden Age
2 VP
2
Spend 16 resources.
Galvanize the People
2 VP
2
Spend a total of 6 tokens from your tactic and/or strategy pools.
Manipulate Galactic Law
2 VP
2
Spend 16 influence.
Master the Sciences
2 VP
Own 2 technologies in each of 4 colors.
Revolutionize Warfare
2 VP
2
Own 3 unit upgrade technologies.
Subdue the Galaxy
2 VP
1
Control 11 planets in non-home systems.
Unify the Colonies
2 VP
Control 6 planets that each have the same planet trait.
Achieve Supremacy
2 VP
1
Have your flagship or a war sun in another player's home system or the Mecatol Rex system.
Become a Legend
2 VP
4
Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.
Command an Armada
2 VP
Have 8 or more non-fighter ships in 1 system.
Construct Massive Cities
2 VP
Have 7 or more structures.
Control the Borderlands
2 VP
3
Have units in 5 systems on the edge of the game board other than your home system.
Hold Vast Reserves
2 VP
3
Spend 6 influence, 6 resources, and 6 trade goods.
Patrol Vast Territories
2 VP
2
Have units in 5 systems that do not contain planets.
Protect the Border
2 VP
3
Have structures on 5 planets outside of your home system.
Reclaim Ancient Monuments
2 VP
1
Control 3 planets that have attachments.
Rule Distant Lands
2 VP
3
Control 2 planets that are each in or adjacent to a different, other player's home system.
Secret Objectives
43
Destroy Their Greatest Ship
1 VP
3
Destroy another player's war sun or flagship.
Action Phase
Make an Example of Their World
1 VP
Use BOMBARDMENT to destroy the last of a player's ground forces on a planet.
Action Phase
Replaced by Make an Example of Their World (Ω) in Codex III
Make an Example of Their World
Ω
1 VP
6
Destroy the last of a player's ground forces on a planet during the bombardment step.
Action Phase
Spark a Rebellion
1 VP
3
Win a combat against a player who has the most victory points.
Action Phase
Turn Their Fleets to Dust
1 VP
Use SPACE CANNON to destroy the last of a player's ships in a system.
Action Phase
Replaced by Turn Their Fleets to Dust (Ω) in Codex III
Turn Their Fleets to Dust
Ω
1 VP
8
Destroy the last of a player's non-fighter ships in the active system during the space cannon offense step.
Action Phase
Unveil Flagship
1 VP
1
Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
Action Phase
Become a Martyr
1 VP
2
Lose control of a planet in a home system.
Action Phase
Betray a Friend
1 VP
13
Win a combat against a player whose promissory note you had in your play area at the start of your tactical action.
Action Phase
Brave the Void
1 VP
2
Win a combat in an anomaly.
Action Phase
Darken the Skies
1 VP
1
Win a combat in another player's home system.
Action Phase
Demonstrate Your Power
1 VP
5
Have 3 or more non-fighter ships in the active system at the end of a space combat.
Action Phase
Fight With Precision
1 VP
Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.
Action Phase
Replaced by Fight With Precision (Ω) in Codex III
Fight With Precision
Ω
1 VP
4
Destroy the last of a player's fighters in the active system during the anti-fighter barrage step.
Action Phase
Prove Endurance
1 VP
1
Be the last player to pass during a game round.
Action Phase
Adapt New Strategies
1 VP
1
Own 2 faction technologies. (Valefar Assimilator technologies do not count toward this objective.)
Status Phase
Become the Gatekeeper
1 VP
2
Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
Status Phase
Control the Region
1 VP
1
Have 1 or more ships in 6 systems.
Status Phase
Cut Supply Lines
1 VP
Have 1 or more ships in the same system as another player's space dock.
Status Phase
Establish a Perimeter
1 VP
Have 4 PDS units on the game board.
Status Phase
Forge an Alliance
1 VP
Control 4 cultural planets.
Status Phase
Form a Spy Network
1 VP
1
Discard 5 Action Cards.
Status Phase
Fuel the War Machine
1 VP
Have 3 space docks on the game board.
Status Phase
Gather a Mighty Fleet
1 VP
Have 5 dreadnoughts on the game board.
Status Phase
Learn the Secrets of the Cosmos
1 VP
4
Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
Status Phase
Master the Laws of Physics
1 VP
Own 4 technologies of the same color.
Status Phase
Mine Rare Metals
1 VP
Control 4 hazardous planets.
Status Phase
Monopolize Production
1 VP
Control 4 industrial planets.
Status Phase
Occupy the Seat of the Empire
1 VP
Control Mecatol Rex and have 3 or more ships in its system.
Status Phase
Threaten Enemies
1 VP
3
Have 1 or more ships in a system that is adjacent to another player's home system.
Status Phase
Defy Space and Time
1 VP
3
Have units in the wormhole nexus.
Status Phase
Destroy Heretical Works
1 VP
2
Purge 2 of your relic fragments of any type.
Status Phase
Establish Hegemony
1 VP
1
Control planets that have a combined influence value of at least 12.
Status Phase
Foster Cohesion
1 VP
2
Be neighbors with all other players.
Status Phase
Hoard Raw Materials
1 VP
1
Control planets that have a combined resource value of at least 12.
Status Phase
Mechanize The Military
1 VP
1
Have 1 mech on each of 4 planets.
Status Phase
Occupy The Fringe
1 VP
1
Have 9 or more ground forces on a planet that does not contain 1 of your space docks.
Status Phase
Produce En Masse
1 VP
1
Have units with a combined PRODUCTION value of at least 8 in a single system.
Status Phase
Seize An Icon
1 VP
Control a legendary planet.
Status Phase
Stake your Claim
1 VP
Control a planet in a system that contains a planet controlled by another player.
Status Phase
Strengthen Bonds
1 VP
13
Have another player's promissory note in your play area.
Status Phase
Dictate Policy
1 VP
4
There are 3 or more laws in play.
Agenda Phase
Drive the Debate
1 VP
4
You or a planet you control are elected by an agenda.
Agenda Phase