83 objectives in the database
Control 4 planets that each have the same planet trait.
Own 2 unit upgrade technologies.
Own 2 technologies in each of 2 colors.
Spend 8 resources.
Control 6 planets in non-home systems.
Control 3 planets that have technology specialties.
Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's System.
Spend a total of 3 tokens from your tactic and/or strategy pools.
Spend 5 trade goods.
Spend 8 influence.
Spend 3 influence, 3 resources, and 3 trade goods.
Have 4 or more structures.
Control 2 planets that have attachments.
Have your flagship or a war sun on the game board.
Have units in 3 systems that do not contain planets.
Have structures on 3 planets outside of your home system.
Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.
Have units in 3 systems on the edge of the game board other than your home system.
Control more planets than each of 2 of your neighbors.
Have 5 or more non-fighter ships in 1 system.
Spend 10 trade goods.
Control 1 planet that is in another player's home system.
Control 5 planets that have technology specialties.
Spend 16 resources.
Spend a total of 6 tokens from your tactic and/or strategy pools.
Spend 16 influence.
Own 2 technologies in each of 4 colors.
Own 3 unit upgrade technologies.
Control 11 planets in non-home systems.
Control 6 planets that each have the same planet trait.
Have your flagship or a war sun in another player's home system or the Mecatol Rex system.
Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.
Have 8 or more non-fighter ships in 1 system.
Have 7 or more structures.
Have units in 5 systems on the edge of the game board other than your home system.
Spend 6 influence, 6 resources, and 6 trade goods.
Have units in 5 systems that do not contain planets.
Have structures on 5 planets outside of your home system.
Control 3 planets that have attachments.
Control 2 planets that are each in or adjacent to a different, other player's home system.
Destroy another player's war sun or flagship.
Use BOMBARDMENT to destroy the last of a player's ground forces on a planet.
Destroy the last of a player's ground forces on a planet during the bombardment step.
Win a combat against a player who has the most victory points.
Use SPACE CANNON to destroy the last of a player's ships in a system.
Destroy the last of a player's non-fighter ships in the active system during the space cannon offense step.
Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
Lose control of a planet in a home system.
Win a combat against a player whose promissory note you had in your play area at the start of your tactical action.
Win a combat in an anomaly.
Win a combat in another player's home system.
Have 3 or more non-fighter ships in the active system at the end of a space combat.
Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.
Destroy the last of a player's fighters in the active system during the anti-fighter barrage step.
Be the last player to pass during a game round.
Own 2 faction technologies. (Valefar Assimilator technologies do not count toward this objective.)
Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
Have 1 or more ships in 6 systems.
Have 1 or more ships in the same system as another player's space dock.
Have 4 PDS units on the game board.
Control 4 cultural planets.
Discard 5 Action Cards.
Have 3 space docks on the game board.
Have 5 dreadnoughts on the game board.
Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
Own 4 technologies of the same color.
Control 4 hazardous planets.
Control 4 industrial planets.
Control Mecatol Rex and have 3 or more ships in its system.
Have 1 or more ships in a system that is adjacent to another player's home system.
Have units in the wormhole nexus.
Purge 2 of your relic fragments of any type.
Control planets that have a combined influence value of at least 12.
Be neighbors with all other players.
Control planets that have a combined resource value of at least 12.
Have 1 mech on each of 4 planets.
Have 9 or more ground forces on a planet that does not contain 1 of your space docks.
Have units with a combined PRODUCTION value of at least 8 in a single system.
Control a legendary planet.
Control a planet in a system that contains a planet controlled by another player.
Have another player's promissory note in your play area.
There are 3 or more laws in play.
You or a planet you control are elected by an agenda.