Action Cards

115 unique cards (151 physical cards)

Ancient Burial Sites

agenda
At the start of the agenda phase: Choose 1 player. Exhaust each cultural planet owned by that player.

"The images depicted a race that Rin had never seen before. Curious. Could it be that this was a race that was exterminated by the Lazax?"

Assassinate Representative

agenda
After an agenda is revealed: Choose 1 player. That player cannot vote on this agenda.

"With a sickening crunch of bone and metal, unit.desgn.FLAYESH extracted its stinger from the blood-drenched skull of the Jol-Nar councilor."

Bribery

agenda
After the speaker votes on an agenda: Spend any number of trade goods. For each trade good spent, cast 1 additional vote for the outcome on which you voted.

""We think that this initiative would spell disaster for the galaxy, not just the Creuss." Taivra said, quietly slipping Z'eu an envelope. "Don't you agree?""

Bunker

tactical
At the start of an invasion: During this invasion, apply -4 to the result of each Bombardment roll against planets you control.

"Elder Junn crossed his arms and steadied his breathing. The bombs could not reach them, not this far down. At least, that is what the soldiers had told him."

Confusing Legal Text

agenda
When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.

"Somehow, even after the Council had adjourned, none of them were any closer to understanding the strange and confusing events of the day."

Construction Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.

"The vote was nearly unanimous. The council would provide funding for the restoration. Ciel was furious."

Courageous to the End

combat
After 1 of your ships is destroyed during a space combat: Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of their ships.

"Coughing up blood and covered in burns, Havvat collapsed against the rapidly overheating ship core. She smiled. She would be remembered."

Cripple Defenses

action
ACTION: Choose 1 planet. Destroy each PDS on that planet.

"Titanic vines burst forth from the ground, wrapping themselves around the system's primary firing cylinder, breaking it free from its moorings, and bringing it crashing down upon the installation below."

Diplomacy Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.

"Ciel evaluated the other senators. Weak, all of them. This was his game to win."

Direct Hit

combatx4
After another player's ship uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities: Destroy that ship.

"There it was! An opening! Neekuaq gestured wildly, a rare display for one normally quite reserved. "Fire the main battery!""

Disable

tactical
At the start of an invasion in a system that contains 1 or more of your opponents' PDS units: Your opponents' PDS units lose PLANETARY SHIELD and SPACE CANNON during this invasion.

""Ssruu has met their systems and fixed them." Ssruu dropped a handful of ripped wires and broken circuitry on the pedestal before Q'uesh Sish. "He will await his next task aboard his ship.""

Distinguished Councilor

agenda
After you cast votes on an outcome of an agenda: Cast 5 additional votes for that outcome.

"Elder Junn was a wonder to behold. He knew the name of every senator, made small talk effortlessly, and commanded attention when he spoke. Magmus hated everything about him."

Economic Initiative

action
ACTION: Ready each cultural planet you control.

"Large sum of Hacan currency flowed freely into the project, and somehow, defying all logic, the returns were even greater."

Emergency Repairs

combat
At the start or end of a combat round: Repair all of your units that have SUSTAIN DAMAGE in the active system.

""What do you mean 'It's fine!?'" Dahla said, nearly tripping over a damaged bulkhead as the ship rocked from the explosive barrage."

Experimental Battlestation

tactical
After another player moves ships into a system during a tactical action: Choose 1 of your space docks that is either in or adjacent to that system. That space dock uses SPACE CANNON 5 (x3) against ships in the active system.

""Arm the relay!" Mendosa bared his fangs. "The Saar will not submit!""

Fighter Prototype

combat
At the start of the first round of a space combat: Apply +2 to the result of each of your fighters' combat rolls during this combat round.

"Suffi vaulted excitedly off the prototype's sleek, azure wing, landing effortlessly in its cockpit. "Let's see those damn snakes keep up with us now!""

Fire Team

combat
After your ground forces make combat rolls during a round of ground combat: Reroll any number of your dice.

"Grinning, Jael spun towards the familiar noise of heavy boots hitting the ground. Backup had arrived."

Flank Speed

tacticalx4
After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.

"Mendosa smirked. "Don't ye fret now, girl. It sounds like ye've got somewhere ta be in a hurry, and it just se happens that I ken get ye there right quick.""

Focused Research

action
ACTION: Spend 4 trade goods to research 1 technology.

"Stunned, Rin looked over the data, scarcely able to believe what he was seeing. It was nothing short of a major breakthrough. The Headmaster would be pleased."

Frontline Deployment

action
ACTION: Place 3 infantry from your reinforcements on 1 planet you control.

"The soldiers poured fire on the writhing mass, but as each tendril vaporized, two more took its place. Panic wormed into the troopers' minds; was the creature growing?"

Ghost Ship

action
ACTION: Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.

"Reports of Creuss vessels sighted in the area had surely been exaggerated. After all, the Creuss had no business this far from the Shaleri passage, and usually kept to themselves."

Imperial Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point.

"In a sweeping victory that surprised absolutely no one, the Winnu representative singlehandedly elected himself to oversee the analysis of a recently uncovered Lazax data cache."

In The Silence Of Space

tactical
After you activate a system: Choose 1 system. During this tactical action, your ships in the chosen system can move through systems that contain other players' ships.

"The Barony ships seemed to defy reality, bending light around them at impossible angles - naught but inky-black contours could be seen."

Industrial Initiative

action
ACTION: Gain 1 trade good for each industrial planet you control.

"The Gashlai reactors proved to be extremely effective. With the conversion rate practically doubled, the factories' output was immense."

Infiltrate

tactical
When you gain control of a planet: Replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

"The 1X had scarcely interfaced with the mainframe before it belonged to them completely."

Insubordination

action
ACTION: Remove 1 token from another player's tactic pool and return it to their reinforcements.

"Kilik had never been particularly good at following orders. It only seemed natural to get paid for exercising that trait, as long as she didn't think to hard about where the money was coming from."

Intercept

combat
After your opponent declares a retreat during a space combat: Your opponent cannot retreat during this round of space combat.

"The space before the fleeing ship shimmered and warped, revealing the bow of the Y'sia Yssrila bearing down on its position. There would be no escape today."

Leadership Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.

"Rev's impassioned speech stunned the other councilors. Perhaps there was more to these humans than they had initially thought."

Lost Star Chart

tactical
After you activate a system: During this tactical action, systems that contain alpha and beta wormholes are adjacent to each other.

"The ship's sensors showed that the ancient star-map had somehow led them beyond the Mahact plateau."

Lucky Shot

action
ACTION: Destroy 1 dreadnought, cruiser, or destroyer in a system that contains a planet you control.

"The missile - an insignificant spark against the darkness - struck the hull of the dreadnought. Moments later, the starboard flank erupted in flames."

Maneuvering Jets

tacticalx4
Before you assign hits produced by another player's SPACE CANNON roll: Cancel 1 hit.

"Something was wrong. T'esla sensed a flicker of movement on the planet's surface, followed by a faint glint of light. Reflexively, she veered her fighter to the side - an action that saved her life."

Mining Initiative

action
ACTION: Gain trade goods equal to the resource value of 1 planet you control.

"To support its voracious war machine, the N'orr empire cracked the planet's crust and began mining its very core."

Morale Boost

combatx4
At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.

"Harrugh stood before his warriors, searching for the words that would express the pride that swelled within him."

Parley

tactical
After another player commits units to land on a planet you control: Return the committed units to the space area.

"The human admiral returned to his ship, struggling to remember precisely how his meeting with the Collective had gone."

Plague

action
ACTION: Choose 1 planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater, destroy 1 of those units.

"The letani dipped a mossy limb beneath the surface of the reservoir, feeling the flow of the particles within, shifting them, changing them into something different. Something dangerous."

Political Stability

status
When you would return your strategy card(s) during the status phase: Do not return your strategy card(s). You do not choose strategy cards during the next strategy phase.

"The Winnu councilor breathed a sigh of relief. This opportunity would not be wasted. The peace of the Lazax was within grasp."

Politics Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.

"The Dirzuga had managed to negotiate themselves into a position of power amongst the other councilors, all of whom still looked terribly uncomfortable in their presence."

Public Disgrace

strategy
When another player chooses a strategy card during the strategy phase: That player must choose a different strategy card instead, if able.

"In the months that followed the report, the Council was quick to censure the Jol-Nar for their unethical practices."

Reactor Meltdown

action
ACTION: Destroy 1 space dock in a non-home system.

"Flames engulfed the shipyard, a vortex of fire and shrapnel that left nothing untouched."

Reparations

tactical
After another player gains control of a planet you control: Exhaust 1 planet that player controls and ready 1 planet you control.

"Gila oversaw the reconstruction of the Hacan outpost, but neglected to inform the N'orr representative that the damage was not nearly as severe as he was led to believe."

Repeal Law

action
ACTION: Discard 1 law from play.

"Eventually, the N'orr diplomat came to an agreement with Hacan Garrus, and the embargo was repealed. Still, he couldn't shake the feeling that Garrus had gotten the better end of the deal."

Rise of a Messiah

action
ACTION: Place 1 infantry from your reinforcements on each planet you control.

"Harrugh stood atop the dunes, looking down at the thousands of Hacan warriors mustered below. Gathering his strength, he let loose a mighty roar, the will of his people throughout the galaxy echoing forth from within."

Sabotage

actionx4
When another player plays an action card other than Sabotage: Cancel that action card.

"Q'uesh Sish tapped her claws impatiently. "You were sssaying?" But the confused Jol-Nar envoy stood silent. It was as if the words had escaped his thoughts entirely."

Salvage

combat
After you win a space combat: Your opponent gives you all of their commodities.

"When the Coalition raiders had finally returned to their ships, scarcely a bolt remained to salvage from the destroyed vessel."

Shields Holding

combatx4
Before you assign hits to your ships during a space combat: Cancel up to 2 hits.

"T'ro stared unflinching at the incoming barrage through the bridge's observation deck. The shield would hold."

Signal Jamming

action
ACTION: Choose 1 non-home system that contains or is adjacent to 1 of your ships. Place a command token from another player's reinforcements in that system.

"Meian was practically aglow, wisps of her ether crackling with delight. It was amazing what could be achieved with a well-timed electromagnetic discharge."

Skilled Retreat

combatx4
At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.

"In an instant, the Sol fleet vanished from the Barony's scanners."

Spy

action
ACTION: Choose 1 player. That player gives you 1 random action card from their hand.

""I'm no spy," Connor said, casually stuffing the data drives into his pack. "Now, how can I get out of here without being seen?""

Summit

strategy
At the start of the strategy phase: Gain 2 command tokens.

"At the end of the twelfth day, Rev returned home from the summit in New Moscow feeling physically exhausted and mentally drained. But she was also satisfied. They had a plan - finally - and it was a good plan."

Tactical Bombardment

action
ACTION: Choose 1 system that contains 1 or more of your units that have BOMBARDMENT. Exhaust each planet controlled by other players in that system.

"A6's red eyes flickered with activity and a string of numbers flashed briefly across the screen before he spoke. "Bombardment complete. All enemy installations have been neutralized.""

Technology Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research 1 technology.

"The Council granted the Yin funding to research an effective countermeasure to combat the virus. After all, keeping the Yin occupied with the virus meant killing two birds with one stone."

Trade Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.

"The Letnev councilor begrudgingly accepted the N'orr's core mining contract, if only so that the "gracious" Hacan senator didn't secure yet another source of income for his clan."

Unexpected Action

action
ACTION: Remove 1 of your command tokens from the game board and return it to your reinforcements.

"M'aban's voice was barely a whisper, cracking as hundreds of flashing lights appeared on her scanner. "We've been tricked.""

Unstable Planet

action
ACTION: Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.

"Another quake shook the planet, and a wave of dirt and rock rose up to swallow the Tekklar legion."

Upgrade

tactical
After you activate a system that contains 1 or more of your ships: Replace 1 of your cruisers in that system with 1 of your dreadnoughts from your reinforcements.

""More guns?" Connor shook his head. "Not more guns. Let's try something bigger.""

Uprising

action
ACTION: Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.

"Harrugh leapt down from the ledge, gyro-spear blazing in the sunlight. In front, the L1Z1X began to take notice. Behind his warriors stood at the ready. Win or lose, this would be the end."

Veto

agenda
When an agenda is revealed: Discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

"Magmus batted the now charred corpse aside with the back of his golden gauntlet. "The Muuat reject your proposal.""

War Effort

action
ACTION: Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.

"The N'orr may not be the most proficient shipwrights, but the willingness of their citizens to do their part far exceeds that of the other great races."

Warfare Rider

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships.

"Elder Junn sighed. "Disarmament, it seems, has fallen out of fashion in these dark days.""

Blitz

tactical
At the start of an invasion: Each of your non-fighter ships in the active system that do not have BOMBARDMENT gain BOMBARDMENT 6 until the end of the invasion.

""T-these weren't meant to be used like this. T-this is a t-terrible idea." Tai mumbled, wringing his hands. "Well 'course it is," Dart grinned, slamming his fist down on the release lock. "But we've got about sixty kilotons of 'surprise' and nothing to lose!""

Replaced by Blitz Ω

Counterstroke

tactical
After another player activates a system that contains your command token: Return that command token to your tactic pool.

""That's the thing about loyalty - " Viktor mused, turning one of the pieces backward, facing its own side. "It can be bought.""

Replaced by Counterstroke Ω

Fighter Conscription

action
ACTION: Place 1 fighter from your reinforcements in each system that contains 1 or more of your space docks or units that have capacity; they cannot be placed in systems that contain other players' ships.

"T'esla grinned as her shimmering vessel lifted off the flight deck - at last, that damned Viscount would experience the superiority of Naalu dogfighting. "Get ready," she hissed into the comms."

Replaced by Fighter Conscription Ω

Forward Supply Base

tactical
After another player activates a system that contains your units: Gain 3 trade goods. Then, choose another player to gain 1 trade good.

"All eyes turned toward the darkening skies as the only surviving supply truck rolled through the gates. "Get these checked in and send the last shipment to our allies!" Harrugh yelled over the din of the engines."

Ghost Squad

tactical
After another player commits units to land on a planet you control: Move any number of ground forces from any planet you control in the active system to any other planet you control in the active system.

"The L1 advance team was expecting to find the outpost abandoned. What they found - unfortunately for them - was Connor."

Replaced by Ghost Squad Ω

Hack Election

agenda
After an agenda is revealed: During this agenda, voting begins with the player to the right of the speaker and continues counterclockwise.

"YOUR [NULL ID] STATELY GAME WILL BE FOR NAUGHT<< [VAR:42687] ORDER WILL ARISE FROM [VAR:89001] CHAOS<< IT IS OUR HAND THAT CONTROLS THE OUTCOME"

Replaced by Hack Election Ω

Harness Energy

tactical
After you activate a system that contains an anomaly: Replenish your commodities.

""Manipulating the cosmos was a power reserved for the gods." Rowl spat at the ground as his contraption whirred to life. "Not anymore.""

Impersonation

action
ACTION: Spend 3 influence to draw 1 secret objective.

""Also," Connor continued, bemused. "Someone just handed me this as I was leaving. I think it was meant for our dear friend Sucaban. We should be able to put it to good use.""

Insider Information

agenda
After an agenda is revealed: Look at the top card of the agenda deck.

"M'aban yawned. Another filibuster. Politics could be so flavorless at times. Besides, she already knew how this one was going to turn out. Not well. Not well at all..."

Master Plan

action
After you perform an action: You may perform an additional action this turn.

"Viktor laced his long fingers with a wicked smile. Unlenn would be proud. The tactician's reputation was well-earned; even pawns could unseat kings."

Replaced by Master Plan Ω

Plagiarize

action
ACTION: Spend 5 influence and choose a non-faction technology owned by 1 of your neighbors; gain that technology.

"The Yssaril spies handed over their prize to Connor, who in turn passed it to the Sol engineers with a grim smile. "Now then, boys," he said, one hand on his rifle, "about those loose ends...""

Rally

tactical
After you activate a system that contains 1 or more of another player's ships: Place 2 command tokens from your reinforcements in your fleet pool.

"The Federation advance would not be halted - not today. Claire set her broadcast to play on all open channels. She began, her voice fierce and unwavering "Friends! On this day, our names shall be inscribed in the pages of legend!""

Reflective Shielding

combat
When 1 of your ships uses SUSTAIN DAMAGE: Produce 2 hits against your opponent's ships in the active system.

"Prit scrambled up Hesh's shoulder, gleefully clapping as the entropic shielding tore the mercenary cruisers apart."

Sanction

agenda
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, each player that voted for that outcome returns 1 command token from their fleet pool to their reinforcements.

"Two can play at this game."

Scramble Frequency

tactical
After another player makes a BOMBARDMENT, SPACE CANNON, or ANTI-FIGHTER BARRAGE roll: That player rerolls all of their dice.

""I will not accept this from that worthless scum!" Feng growled as his enigmatic companion interfaced with the ship's nav suite. The Memoria's position flickered and shifted, and the blast flashed harmlessly by."

Solar Flare

tactical
After you activate a system: During this movement, other players cannot use SPACE CANNON against your ships.

"Meian braced for combat as the fleet entered the Ordinian system, but there were no Valefar droneships waiting to meet them. The solar flare gambit had succeeded - they were completely undetected."

Replaced by Solar Flare Ω

War Machine

tacticalx4
When 1 or more of your units use PRODUCTION: Apply +4 to the total PRODUCTION value of your units and reduce the combined cost of the produced units by 1.

""This would take weeks to replace if you had run it backwards," Varish called as she rotated the massive capacitor bank. "Okay, fire it up.""

Replaced by War Machine Ω

Archaeological Expedition

action
ACTION: Reveal the top 3 cards of an exploration deck that matches a planet you control; gain any relic fragments that you reveal and discard the rest.

"Hiari pressed the activation glyphs, and the ancient door hissed open. As she stepped into the pitch-black interior of the Mahact tomb, she felt a shiver of anticipation. Perhaps, finally, she would find the Codex."

Confounding Legal Text

agenda
When another player is elected as the outcome of an agenda: You are the elected player instead.

""Unfortunately," Cinnabian said in a level voice, "the Galactic Council requires the dispute be arbitrated by a truly neutral party. As the Titans were still slumbering when your war began, we will oversee your negotiations... instead of your friends on Jord.""

Coup d'Etat

strategy
When another player performs a strategic action: End that player's turn; the strategic action is not resolved and the strategy card is not exhausted.

""I'm afraid the station's undergoing a change in management." Artuno shoved the slug pistol into Huro's face as armored mercenaries stormed into the office."

Deadly Plot

agenda
After an outcome you voted for or predicted is resolved: If you voted for or predicted another outcome, discard the agenda instead; the agenda is resolved with no effect and it is not replaced. Then, exhaust all of your planets.

"The hooded envoy erupted into a nightmare of black metal, lunging at the shocked diplomats."

Decoy Operation

tactical
After another player activates a system that contains 1 or more of your structures: Remove up to 2 of your ground forces from the game board and place them on a planet you control in the active system.

"Enemy fire lashed the abandoned positions on the ridgeline as Trilossa's flock slipped unseen around their flanks."

Diplomatic Pressure

agendax4
After an agenda is revealed: Choose another player; that player must give you 1 promissory note from their hand.

"The Arborec emissary leaned close, and Brother Milor flinched at the faint whiff of decay. "You do not understand," Dirzuga Ohao rasped. "You must support this measure.""

Divert Funding

action
ACTION: Return a non-unit upgrade, non-faction technology that you own to your technology deck. Then, research another technology.

""I am sorry, Academician," Arbiter Berekon shrugged. "I am sure psychoarchaeology is an interesting subject, but the supreme leader feels your budget would be better spent on more militaristic research.""

Exploration Probe

action
ACTION: Explore a frontier token that is in or adjacent to a system that contains 1 or more of your ships.

"With a dull thud, the probe shot from the cruiser and accelerated into the writhing maelstrom of the gravity rift. Admiral DeLouis paced on the bridge. Hopefully, this time the probe would return."

Manipulate Investments

strategy
At the start of the strategy phase: Place a total of 5 trade goods from the supply on strategy cards of your choice; you must place these tokens on at least 3 different cards.

""But my good fellow," the envoy sputtered. "Surely you can't expect me to agree to those prices!" Durruq leaned in close. "Check again. You may find your goods are trading for less than you think.""

Nav Suite

tactical
After you activate a system: During the "Movement" step of this tactical action, ignore the effects of anomalies.

""The field is too thick!" Sikosk gasped. Trrakan's plume flared. "Not for me, and not for Iruth." A flick of his talon, and the destroyer flipped and dove for the asteroid field."

Refit Troops

action
ACTION: Choose 1 or 2 of your infantry on the game board; replace each of those infantry with mechs.

"Sek'kus leapt from the trenches, the plasma projectors on her Valkyrie ekoskeleton howling as they scoured the field ahead of her."

Reveal Prototype

combat
At the start of a combat: Spend 4 resources to research a unit upgrade technology of the same type as 1 of your units that is participating in this combat.

"Varish and Cole completed the final linkages, activating the field harvester. The cruiser's beams roared with renewed power, cutting through the enemy ship."

Reverse Engineer

action
When another player discards a component action card: Take that action card from the discard pile.

"Xuange spread their hands over the captured harvester. Mirroring their careful gestures, dark energy fields unfolded and began delicately disassembling the device."

Rout

combat
At the start of the "Announce Retreats" step of a space combat that you are the defender in: Your opponent must announce a retreat, if able.

"Vuil'raith fleshships swarmed the weary defenders, sending unease and sweeping through the telepathic links. But Z'eu projected a powerful feeling of calm, and the Naalu fighters began to drive the Cabal back toward the rift."

Scuttle

action
ACTION: Choose 1 or 2 of your non-fighter ships on the game board and return them to your reinforcements; gain trade goods equal to the combined cost of those ships.

"Rear Admiral Farran saluted as he watched the blasted starship being towed to the scrap yard. "You served me well," he whispered. "Now you can serve the Barony once more.""

Seize Artifact

action
ACTION: Choose 1 of your neighbors that has 1 or more relic fragments. That player must give you 1 relic fragment of your choice.

"Armored dropships crashed into the main dock. Hatches blew open, and Captain Mentarion and her commando raider charged into the facility's heart."

Waylay

combat
Before you make an ANTI-FIGHTER BARRAGE roll: Hits from this roll are produced against all ships (not just fighters).

"The destroyers sprayed fire with their secondary batteries as they advanced. The Mahact dreadnought began to list, fire and atmosphere gushing from a thousand tiny wounds."

Black Market Dealings

action
When you are negotiating a transaction: You and the other player can include relics, action cards, and unscored secret objectives as part of the transaction. This card cannot be cancelled.

"A chill went up Riod's spine as the Empyrean extended a clawed hand, a small black box floating in their palm, sucking up all the light and life in the room."

Brilliance

action
ACTION: Ready 1 of your planets that has a technology specialty or choose 1 player to gain their breakthrough.

"Crocoan gently stroked the bloodied feathers of the screeching cir-le-sh. Such a beautiful song. At last, he'd cracked the code. Soon, Garanthis would be filled with a chorus of such soulful music."

Crash Landing

combat
When your last ship in the active system is destroyed: Place 1 of your ground forces from the space area of the active system onto a planet in that system other than Mecatol Rex; if the planet contains other players' units, place your ground force into coexistence.

"The Long Fall spiraled toward the surface of the rocky planet. Living up to its name, Connor thought dryly."

Crisis

action
At the end of any player's turn, if there are at least 2 players who have not passed: Skip the next player's turn.

"4X41A "Apollo" shrieked in the skies of Ordinian. Blazing shards of metal and fire rained down upon the planet's surface - the remains of Nekro whose atoms were undergoing a rapid and violent disintegration."

Exchange Program

action
ACTION: Choose another player. You and the player may agree to place 1 infantry from each of your reinforcements into coexistence on a planet the other player controls that contains their ground forces; if no agreement is reached, you each discard 1 token from your fleet pool.

"Madness. Magmus thought to himself. A city. Under water. Absurd."

Extreme Duress

action
At the start of another player's turn, if they have a readied strategy card: If that player's next action is not a strategic action, they discard all of their action cards, give you all of their trade goods, and show you all of their secret objectives.

"Kan Kip Rel tugged nervously at his collar, fingering the explosive device he knew was there."

Lie in Wait

action
After 2 of your neighbors resolve a transaction: Look at each of those players' hands of action cards, then choose and take 1 action card from each.

"Suffi sauntered towards the huddle of paralyzed Hylar, whistling and twirling her pistols as she walked. "I'll be taking these," she said, flashing a grin, and snatched the humming data drives from each of them in turn."

Mercenary Contract

action
ACTION: Spend 2 trade goods to place 2 neutral infantry on any non-home planet that contains no units; if that planet was owned by another player, they return its planet card to the planet card deck.

""Just sign right here---yep, right below the smeared blood. You got it, champ, get at 'em.""

Pirate Contract

actionx4
ACTION: Place 1 neutral destroyer in a non-home system that contains no non-neutral ships.

"Suffi accepted the contract, swearing her solemn vow that she would see the viceroy's daughter kidnapped and held for ransom by the day's end."

Pirate Fleet

action
ACTION: Spend 3 resources to place 1 neutral carrier, 1 neutral cruiser, 1 neutral destroyer, and 2 neutral fighters in a non-home system that contains no non-neutral ships.

"Felix rubbed his temples as the pirates - well, the other pirates - blipped one by one on the ship's scanner. It was going to be a very long day."

Puppets on a String

action
At the end of any player's turn, if you have passed: Perform 1 action.

"A red light flashed as the pile that was once thought to be destroyed remains of unit.dsgn.ASTAROTH came once more to life. "YOU THOUGHT. YOU BELIEVED YOUR VICTORY SECURE. BUT YOU WERE WRONG.""

Rescue

tactical
After another player moves ships into a system that contains 1 or more of your ships: You may move 1 of your ships into the active system from any system that does not contain one of your command tokens.

""Hold on..." Tuck pleaded. "We are coming. Hold on, please...""

Strategize

actionx4
ACTION: Perform the secondary ability of any readied or unchosen strategy card.

"Sweat dripped down Mathis' brow. To show weakness now would mean defeat. Death would be preferable to that. But then, as if the divine providence of the Lazax were within her, she saw something she had overlooked. An opening! Her hand darted forward as she made her play. She smirked."

Overrule

action
ACTION: Perform the primary ability of any readied or unchosen strategy card.

"Treilla absentmindedly smiled at the audacity of the newly promoted commander. Making waves like this–he'd likely be dead or demoted within a day or two. Still, she found the posturing...amusing."

Master Plan Ω

action
After you perform an action: Perform an additional action.

"Viktor laced his long fingers with a wicked smile. Unlenn would be proud. The tactician's reputation was well-earned; even pawns could unseat kings."

Fighter Conscription Ω

action
ACTION: Place 1 fighter from your reinforcements in each system that contains 1 or more of your space docks or ships that have a capacity value; they cannot be placed in systems that contain other players' ships.

"T'esla grinned as her shimmering vessel lifted off the flight deck - at last, that damned Viscount would experience the superiority of Naalu dogfighting. "Get ready," she hissed into the comms."

Blitz Ω

tactical
At the start of an invasion: Each of your non-fighter ships in the active system that does not have BOMBARDMENT gains BOMBARDMENT 6 until the end of the invasion.

""T-these weren't meant to be used like this. T-this is a t-terrible idea." Tai mumbled, wringing his hands. "Well 'course it is," Dart grinned, slamming his fist down on the release lock. "But we've got about sixty kilotons of 'surprise' and nothing to lose!""

Hack Election Ω

agenda
After an agenda is revealed: During this agenda, you vote last.

"YOUR [NULL ID] STATELY GAME WILL BE FOR NAUGHT<< [VAR:42687] ORDER WILL ARISE FROM [VAR:89001] CHAOS<< IT IS OUR HAND THAT CONTROLS THE OUTCOME"

Solar Flare Ω

tactical
After you activate a system: During the "Movement" step of this tactical action, other players cannot use SPACE CANNON against your ships.

"Meian braced for combat as the fleet entered the Ordinian system, but there were no Valefar droneships waiting to meet them. The solar flare gambit had succeeded - they were completely undetected."

Counterstroke Ω

tactical
After another player activates a system that contains your command token: Return that command token to your tactic pool.

""That's the thing about loyalty - " Viktor mused, turning one of the pieces backward, facing its own side. "It can be bought.""

Ghost Squad Ω

tactical
After another player commits units to land on a planet you control: Move any number of ground forces from any planet you control in the active system to any other planet you control in the active system.

"The L1 advance team was expecting to find the outpost abandoned. What they found - unfortunately for them - was Connor."

War Machine Ω

tacticalx4
When 1 or more of your units use PRODUCTION: Apply +4 to the total PRODUCTION value of those units and reduce the combined cost of the produced units by 1.

""This would take weeks to replace if you had run it backwards," Varish called as she rotated the massive capacitor bank. "Okay, fire it up.""