During setup, choose an unplayed faction from among the Mentak, the Xxcha, or the Argent; take that faction's home system, command tokens, and control markers. You also take the Council Keleres hero that corresponds to the faction you chose.
Replenish your commodities at the start of the strategy phase, then gain 1 trade good.
At the start of a player's turn, that player may spend 1 influence to treat all laws as blank until the end of that turn.
Xander Alexin Victori III
At the start of ground combat: You may exhaust this card to allow 1 player to place 1 ground force from their reinforcements on the contested planet.
Odlynn Myrr
After a system is activated: You may exhaust this card to allow 1 player who has ships in that system to move 1 of their ships from that system to an adjacent system that does not contain another player's ships.
Harka Leeds
ACTION: Exhaust this card and choose a player; that player may research 1 technology. If they do, choose and ready up to 2 of your planets.
Council Patronage
After the speaker votes: You may cast up to 3 additional votes for the outcome of your choice.
Unlock: Be elected as the outcome of an agenda.
Icarus Drive
ACTION: For each law in play, gain 1 command token. Then, reveal cards from the agenda deck until you reveal a law; place that law face up in your play area and discard the rest. Then, purge this card.
Unlock: Have 3 scored objectives.
Cost
8
Combat
7 (x2)
Move
1
Capacity
6
Other players must spend 2 influence to activate the system that contains this ship.
Cost
2
Combat
6
Other players must spend 1 influence to commit ground forces to the planet that contains this unit.
ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you may spend trade goods and resources on this agenda as if they were votes.
Once per action, when you resolve 1 of your units' PRODUCTION abilities, you may resolve an additional 1 of your PRODUCTION abilities in any system; the additional use does not trigger this ability.
When you gain this card, gain the Custodia Vigilia planet card and its legendary planet ability card. You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.