Thunders Edge

The Council Keleres

Keleres

Commodities

2

Faction Abilities

The Tribunii

setup

During setup, choose an unplayed faction from among the Mentak, the Xxcha, or the Argent; take that faction's home system, command tokens, and control markers. You also take the Council Keleres hero that corresponds to the faction you chose.

Council Patronage

strategy

Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

Law's Order

passive

At the start of a player's turn, that player may spend 1 influence to treat all laws as blank until the end of that turn.

Starting Setup

Starting Technologies

Choice Rule
Choose 2 non-faction technologies owned by other players.

Starting Units

space dock1
carrier2
cruiser1
fighter2
infantry2

Leaders

agent

Xander Alexin Victori III

Xander Alexin Victori III

At the start of ground combat: You may exhaust this card to allow 1 player to place 1 ground force from their reinforcements on the contested planet.

agent

Odlynn Myrr

Odlynn Myrr

After a system is activated: You may exhaust this card to allow 1 player who has ships in that system to move 1 of their ships from that system to an adjacent system that does not contain another player's ships.

agent

Harka Leeds

Harka Leeds

ACTION: Exhaust this card and choose a player; that player may research 1 technology. If they do, choose and ready up to 2 of your planets.

commander

Kuuasi Aun Jalatai

Council Patronage

After the speaker votes: You may cast up to 3 additional votes for the outcome of your choice.

Unlock: Be elected as the outcome of an agenda.

hero

Artemiris

Icarus Drive

ACTION: For each law in play, gain 1 command token. Then, reveal cards from the agenda deck until you reveal a law; place that law face up in your play area and discard the rest. Then, purge this card.

Unlock: Have 3 scored objectives.

Faction Units

Flagship

Artemiris

Cost

8

Combat

7 (x2)

Move

1

Capacity

6

Sustain Damage

Other players must spend 2 influence to activate the system that contains this ship.

Mech

Omniopiares

Cost

2

Combat

6

Sustain Damage

Other players must spend 1 influence to commit ground forces to the planet that contains this unit.

Faction Technologies

Executive Order

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you may spend trade goods and resources on this agenda as if they were votes.

Requires:

Agency Supply Network

Once per action, when you resolve 1 of your units' PRODUCTION abilities, you may resolve an additional 1 of your PRODUCTION abilities in any system; the additional use does not trigger this ability.

Requires:

Promissory Notes

Keleres Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods. Then, return this card to the Keleres player.
Agenda

Breakthrough

I.I.H.Q. Modernization

When you gain this card, gain the Custodia Vigilia planet card and its legendary planet ability card. You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.

Synergy:
CyberneticBiotic